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Board Games A-M
Board Games N-Z
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aBRIDGEd
A Revolution in Bridge!
Abridged is a streamlined
version of the classic Bridge card game. This engaging and
easy-to-learn game uses newly designed cards and plays just like
Bridge—but without the complex bidding.
- Ages 12 to adult
- 4 players
- 35–45 minutes per game |
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Alhambra
Granada 1278. At the foot of the Sierra Nevada mountains, one of
the most exciting and interesting projects of the Spanish Middle
Ages begins: the construction of Alhambra. Expansions also
available.
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| Alhambra: Expansion
1: The Vizier's Favor
Subtitled as the first extension for
Alhambra, "Die Gunst des Wesirs" is as a matter of fact a
collection of four separate extensions which can be mixed with the
base game in any combination.
The primary module is "Die
Gunst des Wesirs" which allows players to play a round out of turn.
The penalty for that is of course skipping a regular turn.
"Die Bauhütte" introduces a
number of new tiles that only count in the scoring when other tiles
of the same color are built next to them. Bauhütte tiles are free,
but their number is limited to three per payer.
With the "Wechselstube",
players can buy building tiles by mixing different currencies.
The fourth module is a set of
bonus cards that are placed in the money pile. Each of the tiles
shows a particular building. If that building is part of your
Alhambra, then the bonus card will count as another building of that
category.
Owners of the first edition of
the game (titled only "Alhambra") will notice that the color scheme
of the "Wechselstube" does not agree with their currency cards:
later editions of the game had differently colored currency cards
which can be more easily distinguished from each other. |
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| Alhambra: Expansion 2: The City Gates
This is the second expansion for
Alhambra. This expansion contains four new modules,
similar to the first.
The modules are as follows:
-Feldlager (8x) (=~military encampment) Tiles with 1-2 walls on the
sides.
You can buy these, place them outside of your wall in certain
orientations. In the final counting, each tiles in the row, where
you placed the camp adjacent to, counts 1 more point
-Diamanten (11x, value 3-9) (diamonds) a universal currency
can be used instead of certain money color, however no mixing
allowed, and worthless in the final buying round at the end of the
game
-Characters (10x)
Characters with different, unique abilities. 6 of them mixed in the
money drawing stack, these turn up from time to time and are
auctioned out between the players. Abilities like e.g. "counts as 8
points", "exchange one open-for-sale-tile against a new one from the
stack", "draw one money card, if you have less then 3 cards at the
beginning of your turn" etc
-Tore der Stadt (3x) (city gates) name giving extension
popping up out of the money drawing stack, you can place these where
you have 2 adjacent parallel walls. The walls do not longer count,
enabling to build behind the wall
Imho quite changing the pace of
the game, esp the characters can when popping up at the right time
immensely change the game! The encampments can be a huge source of
points. Diamants are from time to time handy. The gates are a nice
feature, if you made building mistakes in your Alhambra, but can
lead to shorter outer walls, if you do not pay attention.
Altogether a really nice extension! |
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| Alhambra:
Expansion 3: The Thief's Turn
The third extension to
Alhambra called Die Stunde der Diebe (The Hour of the
thieves) is a collection of four separate extension modules which
can be mixed with the base game in any combination (like in Die
Gunst des Wesirs).
Module "Change" introduces
coins into the game. When overpaying for a building, players now get
partial change back in coins which you can use as normal money
cards.
With the module "The Thieves",
thief cards are dealt to players in the beginning. The thieves allow
players to take available money cards out of turn.
With the module "The Walls",
wooden walls become available. Players can extend their city walls
or close existing holes with them. To build walls, a player must
first get an appropriate wall card from the money deck.
With the module "The Traveling
Merchant", buildings in Alhambra begin to get populated by meeples!
The new residents give extra points during the scoring rounds. To
get the residents, players must do a little planning ahead with
their city layout by using merchant tiles. |
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| Alhambra: Expansion 4: The Treasure Chamber
The fourth Alhambra expansion stays true to the modular nature of
the previous ones. So buying this expansion actually gets you four
small expansions that can be combined with each other (as well as
with those from previous expansions).
The new modules taken separately:
The Treasure Chamber
Filled to the brim with treasure that must be brought to safety. The
treasure chests are worth points for being brought to buildings that
match their color.
The Architect Cards
These have a double function. They allow an additional remodeling of
your Alhambra, but can also be used as money cards.
The Bazaars
These add a new building type to the game. When built to their best
use, they can bring up to 24 extra victory points. The points are
gained by having buildings of matching colors built next to them.
The Attackers
The palace is being attacked. Lookouts keep a close watch for the
attackers to try and figure out with direction the attack is coming
from. This allows the player to build protective walls in that
direction. Otherwise, they will lose points during the final
scoring.
Overall the
modules look quite interesting, although the Attackers module
appears to have the most depth of play. They should all be
interesting to play with. |
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| Apples to Apples
Apples to Apples is the wild, award-winning card and party game
that provides instant fun for four to ten players!
It's as easy as comparing "apples to apples"... just open the
box, deal the cards, and you're ready to play! Select the card from
your hand that you think is best described by a card played by the
judge. If the judge pick your card, you win that round. And everyone
gets a chance to be the judge!
Each round is filled with surprising and outrageous comparisons
from a wide range of people, places, things and events. Fast moving
and refreshing, Apples to Apples is perfect for any get-together
with family and friends!
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| Arkham Horror The End is Near!
The Year is 1926. The place is Arkham,
Massachusetts. Gateways to places horrible beyond imagination are
opening up all over town, releasing hideous creatures into the
streets to stalk the night. Worse yet, if enough of these gates open
up, then a creature of unfathomable power will be unleashed on the
world.
Pitted against these overwhelming odds is a small
band of investigators determined to beat back the uncaring forces of
the universe. They'll have to delve deep into the mysteries of
the Mythos and use all of their skills, weapons, and spells if they
want to have even a slim chance of success.
The classic game of Lovecraftian adventure returns
in a new edition after almost 20 years! Arkham Horror is an
adventure boardgame for 1 to 6 players, taking 2 to 4 hours to play. |
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| Arkhan Horror: Curse of the Dark Pharaoh Expansion
Curse of the Dark Pharaoh is an expansion for
Arkham Horror
and has an Egyptian theme. A museum exhibit has come to Arkham and
can either stay as a permanent part of the base game, or visit when
you wish.
The expansion
includes 166 new cards:
45 new Arkham location cards.
27 new gate cards.
21 new spells.
7 new allies.
4 Benefit and Detriment cards.
18 "Barred from neighborhood" cards.
22 New exhibit items, representing the ancient relics from Egypt |
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Arkham Horror - Dunwich Horror Expansion
Once again, terror has come to New
England, this time spreading to the small country town of Dunwich,
just a few miles from Arkham. The area is filled with rolling hills,
many of which are topped with mysterious stone circles or the
ramshackle houses the recluses who live outside of town. At night
the piping of the whippoorwills fills the air, while lightning bugs
dance in the witch-haunted hallows. This is a place where dark pacts
with unkown forces are made, and where city folk go to disappear
without a trace. But however much the people of Dunwich may distrust
outsiders, they desperatly need our help against the Horror that has
manifested on the Whateley farm...
A huge expansion that adds more
than just a few cards to the mix. Dunwhich Horror not only expands
on the gameplay already in Arkham Horror, but also adds many new
mechanics. Players can take a train to Dunwich (a new board that is
placed on the end of the Arkham board), which adds 9 new locations
and 2 new outer worlds to the game. When a player reaches 0 stamina
or sanity they now have the option of drawing from the Injury or
Madness deck, aquiring permanent handicaps rather than losing half
their items and clue tokens. Sealed gates not being permanent (a
popular house rule in the base game) is now an official game
mechanic. 4 Condition cards that provide benifits to all players may
be activated. And, of course, the Horror itself may enter play. Not
as strong as the Ancient Ones yet far stronger than any other
monster in the game. 28 new monsters tokens are also included.
Dunwhich Horror adds to the
base set's contents with eight new Investigators and four new
Ancient Ones. 15 new Common Items, 25 Unique Items, 21 Spells, 11
Skills, and 5 Allies. Each location now has 14 cards instead of 7.
There's also 36 Mythos cards and 32 Gate cards added in.
This expansion also features
revised rules (including an FAQ) that addresses many of the faults
found in the base game. This includes replacement cards for some
items and spells that are subject to errata. |
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AT-43
AT-43 Initiation Set: Operation Damocles
The Initiation Set box is both a complete game for 2 players and an
introduction to the rules of AT-43. The White Stars forces face, over
several missions, the terrifying Therian aliens on one of their
Factory-planets. These scenarios allow you to get acquainted with the basics
of the game in a simplified form at first, and then step by step into
strategic depth. The box contains all the necessary material for two players
to play the six missions of the handbook. Three bonus scenarios are also
included so as to integrate forces from the White Stars and the Therian Army
Boxes.
Contents of the box:
A 160 page full color Rules handbook in 5
languages (English, Spanish, German, Italian and French), with dozens of
photos and illustrations;
19 plastic miniatures, assembled and painted (17 foot soldiers and 3 Combat
Striders);
1 game support poster (illustrated on both sides);
Terrain elements: 2 generators, 6 low wall sections, 1 container;
Game material: 6 Rackham d6, 1 AT-43 ribbon ruler, 1 plastic template and 9
AT-43 reference cards.
Release date: Christmas 2006
Army Boxes
Army Boxes are at the same time a new approach to the game and a complement
to the Initiation Set. Instead of scripted missions, the initiation rules
supplied in every Army Box allow the players to wage war freely with the
AT-43 miniatures of their choice. Besides, the miniatures of these boxes can
be used in combination with those of the Initiation Set to play the bonus
missions of the initiation handbook or larger free games. Game support
Posters supplied in the Initiation Set and in every Army Box can be combined
to constitute an extended battleground!
Army Box : White Stars
An initiation rules poster in 5 languages
(English, Spanish, German, Italian and French);
1 game support poster (illustrated on both sides);
13 plastic miniatures assembled and painted (11 foot soldiers and 2 Combat
Striders);
8 AT-43 reference cards.
Release date: Christmas 2006
Army Box : Therian
An initiation rules poster in 5 languages
(English, Spanish, German, Italian and French);
1 game support poster (illustrated on both sides);
15 plastic miniatures assembled and painted (14 foot soldiers and 1 combat
strider);
7 AT-43 reference cards.
Release date: Christmas 2006
AT-43 – Advanced Rules Book
The AT-43 advanced rules book contains the rules presented in the Initiation
Set and Army Boxes and enriches them with new strategic possibilities.
Notably, they allow the use of new miniatures such as artillery, tanks and
all sorts of vehicles. The AT-43 universe is also explained in depth, from
history previous to the conflict, until its current development, by way of
detailed descriptions of the major powers |
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Axis & Allies Revised
Edition
Axis & Allies (2004) aka Axis & Allies
Revised Edition is the fourth edition of the classic light weight war game
Axis and Allies. The game simulates the entire scope of World War
II.
The game is nominally designed for five
players, representing the Allies: United States of America, United Kingdom
and Russia vs. the Axis: Germany and Japan. However, it is most often played
as a two-player game.
Axis & Allies features a simple
dice-based combat system; a small number of types of naval, air and land
units; territory control; and technology research to improve unit
capabilities.
Major new features of Axis & Allies
(2004) include new units (e.g. destroyers, artillery), revised unit
capabilities (e.g. armor defend at 3, fighters cost 10 IPCs), directed
technology research, and totally new victory conditions (key territories
must be controlled to win the game).
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Axis & Allies Battle of the Bulge
German tanks thunder into the snow-covered Ardennes
forest, opposed only by a few unsuspecting divisions of exhausted American
troops. As Axis forces plunge into the countryside, Allied troops must
struggle to hold the front line in order to repel the all-out offensive.
Axis & Allies: Battle of the Bulge challenges you to control territory and
contend with supply shortages while directing infantry, artillery, tanks,
and aircraft in one of the most decisive conflict of World War II.
For two players.
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Axis & Allies
Guadalcanal
A sweeping
conflict in the South Pacific where naval might leads to air superiority.
Axis and
Allies: Guadalcanal challenges you to control sea zones and
island groups while managing troop and supply transport and directing land,
sea, and air forces in one of the decisive campaigns of the Second World
War's Pacific Theater
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Bang!
Bang! The Outlaws hunt the Sheriff. The Sheriff hunts the outlaws. The
Renegade plots secretly, ready to take one side or the other. Bullets fly.
Who among the gunmen is a Deputy, ready to sacrifice himself for the
Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to
find out, just draw (your cards)!
Bang! Dodge City
Bang! Dodge City. Unknown gunmen stalk the city. Try to keep away from
them... and for security's sake be sure to wear a metal plate! An expansion
for the Bang! card game - featuring new characters and cards. Now you can
play with 3 to 8 players!
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Battlelore
The
world of
BattleLore meshes history and fantasy together - putting
players in command of an array of miniature troops on the battlefields of a
Medieval Europe Uchronia at the outset of the Hundred Years War.
Drawing on the strengths of Memoir '44™,
Days of Wonder’s newest game takes the time-tested Command & Colors system
to a new level and offers gamers of many backgrounds a chance to fight
medieval battles with a dose of epic fantasy.
In this fantastical re-imagining of the
Hundred Years War, French and English armies are supplemented with Goblins,
Dwarves, and even a Giant Spider! Just as important as the armies you have,
though, are the Lore Masters you choose to aid you: Wizards, Clerics,
Warriors and Rogues can all aid you in ways role-playing gamers will find
familiar.
All create an array of possibilities and
tough choices that face players as they venture in the World of
BattleLore.
This game is based upon
Richard Borg's
Command and Colors system.
Official Homepage:
http://www.battlelore.com/ |
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Blokus In this abstract strategy with transparent, tetris-shaped,
colored pieces players try to get rid of all their pieces. The only caveat
to placing a piece is that it may not lie adjacent to your other pieces.
Instead you must place your pieces at the vertices of your pieces already on
the board. Supports up to 4 players.
Travel Blokus In this portable version of the popular
strategy game, two players try to get rid of all of their pieces. This
is a portable version of the game with a smaller board (14 x 14 grid instead
of 20 x 20) and purple and orange pieces.
Blokus Trigon
Blokus Trigon is an abstract strategy game from the makers of Blokus. The
board pieces have changed from square to triagonal. Game play is similar to
Blokus, as players try to get rid of all their pieces. The only caveat to
placing a piece is that it may not lie adjacent to your other pieces, but
instead must be placed touching at least one corner of your pieces already
on the board.
There is a solitaire
version where one player tries to get rid of all the pieces in a single
sitting. |


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Carcassonne
The southern French city of Carcassonne was founded on an important trade
route between the Mediterranean and the Atlantic. Because of its strategic
location, the city was often conquered and has known many rulers. As a
result of this varied history, the city is famous for its unique mixture of
Roman and Medieval fortifications.
The players develop the area around Carcassonne by placing land tiles.
Each turn the area becomes larger as the players expand and add roads,
fields, cities, and cloisters. The players may also deploy, their followers
as thieves, farmers, knights, and monks to control and score points for the
roads, farms, cities, and cloisters. As the players have only a few
followers, the wise player will plan his moves carefully and deploy
followers when and where he can earn the most points.
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Carcassonne: Expansions
Add new depth of strategy and gameplay with Carcassone
expansion packs. Each expansion requires the original Carcassonne to
play.
Carcassonne: Traders & Builders
Traders can earn players extra points and builders enable
players to place extra tiles, allowing the cities and roads to grow faster.
A pig, properly placed can enrich the value of a farm. Also included is a
small cloth bag for tiles, making it easier to shuffle and draw them during
the game.
Carcassonne: The Castle
Inside the
castle walls, the city grows as the players place tiles and their followers:
knights to guard the towers, heralds to spread the news, and merchants to
sell their wares in the markets. The player who makes better use of the
followers will lead the race around the castle wall, which is also the
scoring track for the game. There are several items waiting on the castle
wall for the first player to reach them. Each will prove useful to the
player who acquires.
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| Carcassonne: Hunters and Gatherers This is a
new game (not an expansion) in the Carcassonne line. It has new
graphics, a new set of components, a theme set in the stone age, and
new rules to match the theme. As in Carcassonne, players place tiles
and put game figures on them, but with different strategies and
results. Players have figures that can represent hunters, gatherers,
or fishermen and place them in meadows, forests, or on rivers. They
also have huts, which can be placed on rivers or lakes and are
scored at the end of the game as are the hunters. Gatherers and
fishermen are scored when forests or rivers are completed. There are
special forest tiles that give the player who plays a tile
completing a forest an extra tile lay of special tiles with special
features. Players will like this game that features the tile-laying
and token placements of Carcassonne with many new twists. |
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| Carcassonne: The Tower
The Tower is the latest expansion for the Carcassonne game. Tower
segments are added to the game, as well as some new actions. In
addition to placing a Meeple as usual on their turns, players can
now either place a tower segment on a tile with a space for a tower,
add a tower segment to a tower already standing, or place a Meeple
on top of a tower (which "finishes" it).
Placing a tower
segment allows you to capture other players' Meeples, so long as
they are in view of the tower in an orthogonal direction. If the
tower is 1 piece high, they can capture Meeples that are within 1
tile of the tower; if the tower is 2 pieces high, they can capture
Meeples within 2 tiles of the tower; etc. Not only do players lose
whatever they may have scored with that Meeple, but they also have
to pay 3 victory points if they want to free their Meeple. |
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Cartagena Cartagena is a board game that represents the
famous 1672 pirate-led jailbreak from the fortress of Cartagena, supposedly
becoming popular in the coves of the Caribbean.
With its very simple concept, this game of strategy gives
each player a group of six pirates and the objective is to have all six
escape through the tortuous underground passage that connects the fortress
to the port, where a sloop is waiting for them. |
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Caylus
Once
upon a time ...
1289. To strengthen the borders of the Kingdom of France, King Philip the
Fair decided to have a new castle built. For the time being,
Caylus
is but a humble village, but soon, workers and craftsmen will be flocking by
the cartload, attracted by the great prospects. Around the building side, a
city is slowly rising up.
The players embody master builders. By
building the King's castle and developing the city around it, they earn
prestige points and gain the King's favor. When the castle is finished, the
player who has earned the most prestige wins the game.
Winner of the 2006 International Gamers
Award, the 2006 Deutscher Spiele Preis, 2006 Nederlandse Spellenprijs, Tric
Trac d'Or 2005, and the 2006 BoardGameGeek Golden Geek awards for both Game
of the Year and Best Gamer's Game.
Playable online at
BrettspielWelt.
Reimplemented by
Caylus Magna Carta. |
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Chess Sets Quite possibly the most popular traditional
board game in the West, Chess is a two player abstract strategy game that
represents medieval warfare on an 8x8 board with alternating light and dark
squares. Opposing pieces, traditionally designated white and black, are
initially lined up on either side. Each type of piece has a unique form of
movement, and capturing generally occurs when a piece via its movement
occupies the square of an opposing piece. Players take turns moving one of
their pieces in an attempt to make captures, attack, defend, or develop
their positions. Chess games can end in "checkmate," resignation, or one of
several types of draws. Chess between two highly skilled players can be a
beautiful thing to watch, and a game can provide great entertainment even
for novices.
We have several sets in stock. |
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Cleopatra and the Society of Architects
Designed by
Bruno Cathala and Ludovic
Maublanc, Cleopatra & the
Society of Architects is a
fun and engaging family game
that includes a true,
three-dimensional palace
that players compete to
build. Players strive to
become the wealthiest of
Cleopatra’s architects by
constructing the most
magnificent and valuable
parts of her palace.
Players,
however, will be tempted to
deal with shady characters
and trade in materials of
dubious origins in order to
help them build faster.
While these corrupt
practices might allow an
architect to stay a step
ahead of the rest, they come
with a high price – cursed
Corruption Amulets honoring
Sobek, the Crocodile-god.
When Cleopatra finally
strolls into her new palace,
at the end of the game, the
most corrupt architect (the
one with the most amulets)
will be seized and offered
as a sacrifice to her sacred
crocodile! Only then will
the wealthiest architect,
from among those still
alive, be selected and
declared the winner of the
game.
“The
component design in
Cleopatra is the most
innovative we’ve undertaken
to date,” said Days of
Wonder CEO, Eric Hautemont.
“While it’s still a board
game, the dozens of 3D
pieces – Column walls,
Doorframes, Obelisks,
Sphinxes, and Palace Throne
– all create the sense that
you’re constructing a royal
palace.”
“The game
play really forces players
into continually weighing
the risks and rewards
between taking enough
corruption to enhance your
position in the game, but
not so much that you are
forced out of the game at
the end,” said the game’s
co-designer, Bruno Cathala.
“It’s a classic ‘push your
luck’ dilemma that
continually raises the
tension level higher and
higher until the game
reaches its climax.”
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Cloud 9
The players
are all aboard a hot air
balloon which is rising into
the sky. Each turn, a
steadily increasing number
of specialized dice are
rolled to determine how
difficult it will be for the
balloon to stay airborne.
Then one of the players
attempts to play the
appropriate number of cards
dictated by the dice. If the
player is unsuccessful, the
balloon and all its
occupants suddenly plummet
to their death. The trick is
that players are each given
the opportunity to bail out
of the balloon and take
points earned up to that
point, depending on the
faith they have in the pilot
for the turn. |
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Combo King
Choose a card and then try and complete the dice combination
on it. You get 8 dice to roll. Getting to set aside dice each time you roll
and re-roll the others. If the dice don't go your way, you can cash in your
chips for an extra roll, or even an extra turn, or perhaps a new card. The
player that wisely uses their chips and re-rolls wins the most cards and is
crowned the "Combo King" |
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Confrontation: Wolfen
vs Griffin Starter Set
Confrontation and
Rag'narok merge into one game:
Confrontation: The Age of the
Rag'Narok. No longer played with single miniatures (Confrontation)
or massive units (Rag'narok),
each player commands several small units of two to fifteen miniatures.
Completely new concepts like Elixir Points and Tactics were added to this
game, while it still uses many of the well-known
Confrontation traits like an
abundance of special abilities and the use of profile cards to determine the
activation sequence. The core rules along with profiles for several of the
factions are available for download (free of charge) on Rackham's website.
This new Confrontation game is distributed in the US by Fantasy Flight
Games.
Re-implements:
Home Page:
http://www.confrontation.fr/index.php?option=com_content&task=blogcategory&id=3&Itemid=76
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Cribbage Boards Several boards are available. Boards
include 2, 3 track and travel boards.
Alternate Universes is also home to the
Gold Cribbage Club.
Cribbage is a
card game that is played
with a deck of standard
playing cards and a
signature piece of equipment
called the Cribbage Board.
Players are each dealt a
hand of 6 cards, of which
they discard 2 into a
special pile called the
Crib. One card is then cut
from draw pile and turned
face up - it is considered
part of each player's hand
and of the Crib. The players
then alternately play a
card, scoring points for
hitting certain totals, or
for making sets or
sequences. Score is kept by
moving pegs around tracks on
the cribbage board. This is
repeated until all players
have exhausted their hand of
cards. Once both players are
out of cards, each player
picks up his hand and
determines all possible
scoring combinations,
pegging points again on the
cribbage board. The dealer
then picks up the Crib and
scores it for all possible
points. Then the cards are
shuffled, the deal
alternates, and the process
is repeated. The winner is
the first person to peg 121
or more points. There are
rules for 2, 3, and 4 player
games, but Cribbage is
typically played as a 2
player game.
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Die Macher
Die Macher is
a game about seven
sequential political races
in different regions of
Germany. Players are in
charge of national political
parties, and must manage
limited resources to help
their party to victory. The
winning party will have the
most victory points after
all the regional elections.
There are four different
ways of scoring victory
points. First, each regional
election can supply one to
eighty victory points,
depending on the size of the
region and how well your
party does in it. Second, if
a party wins a regional
election and has some media
influence in the region,
then the party will receive
some media-control victory
points. Third, each party
has a national party
membership which will grow
as the game progresses and
this will supply a fair
number of victory points.
Lastly, parties score some
victory points if their
party platform matches the
national opinions at the end
of the game.
The 1986
edition featured 4 parties
from the old West Germany
and supported 3-4 players.
The 1997 edition supports up
to 5 players in the
re-united Germany and
updated several features of
the rules as well. The 2006
edition also supports up to
5 players and adds a shorter
5 round variant and
additional rules updates by
the original designer.
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Diplomacy
This classic game of pure
negotiation has taken many forms over the years. The original
Avalon Hill
version has perhaps the widest release, but
Avalon Hill (Hasbro)
re-released the game in 1999, complete with a colorful new map and metal
pieces. In the game, players represent one of several European countries
(France, Germany, Austria-Hungary, etc.) at about the time of World War I.
There are only two kinds of units: sea and land. On a turn, each of your
pieces has very few options: move into an adjoining territory or help
another unit move into or defend an adjoining territory. With its incredibly
simplistic movement mechanics fused to a significant negotiation element,
this system is highly respected by many a gamer. |
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Doom the Boardgame
The Union Aerospace Corpation, an arm of the most powerful conglomerate
on Earth, was performing secret experiments in their base on Mars. Tapping
into the very fabric of the universe itself, UAC scientists made discoveries
that would forever change human existence.
Then something went terribly wrong...
The landmark Doom computer game crosses over from your monitor to your
living room! In Doom: the Boardgame, one player controls the hordes of
invaders that have broken into the UAC Mars base while the other players
take on the roles of highly-trained marines fighting to save their lives ...
and all of humanity. To win, the marines will have to use their unique
abilities to function as a team while exploring the winding corridors and
monster-infested rooms of the base. If they don't the minions of Hell will
crush all humanity!
Lock, Load and Pray.
Doom: The Boardgame, Expansion Set
With 36 new figures including six new monster types and
three new marines, new map pieces, new skill cards, and an entirely new
Invader deck, Doom: The Boardgame Expansion Set promises to dramatically
expand and improve the basic game.
If that weren't enough, try two new mods and new modes of
play. Blast enemies across the room with the Super Shotgun mod. Wreak havoc
with the Chainsaw Warrior mod. Reduce your buddies to leaking pieces of meat
in Deathmatch and Capture the Flag play. |

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Dungeon Twister Take control of a team of adventurers -
warrior, troll, thief, cleric... - and run them toward the exit of the
dungeon in which they are trapped! Your task won't be easy: not only is
there another gang of explorers pursuing the same goal, but the labyrinth
floor itself is unstable. Rooms turn, revealing new hallways, closing
previously open passages, and your golden path to glory may well become a
highway to hell! In order to make it through and win, you'd have to
carefully choose your weapons which include speed, dexterity, trickery, and
brute strength. You must also be able to use your tactical resources to the
utmost. |
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Dungeon Twister 3-4 player is an expansion in the Dungeon Twister series of
games. The set provides 8 new rooms, and two new sets of
different colored characters and objects, 2 new sets of cards, a scenario
book. Now, you can now play Dungeon Twister with 3 or 4 players, or play a 2
player game with the new rooms. |
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Euphrates & Tigris: Contest of Kings In Mesopotamia,
between the Euphrates & Tigris rivers, lies the cradle of civilization.
Farmers cultivate the land, traders sell their wares, and priests offer the
masses their religious support. For kings to lead their dynasties to fame
and power. Conflicts are unavoidable and only the most clever and successful
king will emerge as the winner! |
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Fishing for Terrorists In Fishing for Terrorists, you and
your friends are the heads government agencies, charged to fight against the
forces of Terror! You must utilize cunning, covert ops, your friends in the
Senate, and old fashioned wire taps to capture the likes of the Proponents
of Earth's Total Annihilation, the Certified Members of the Lunatic Fringe,
and the Apathetic Atheists.
Now, technically, you and your friends are on the same
side. Of course, you all know that only the agency that arrests the most
terrorists is going to get the Presidential Commendation and the big bucks
in next year's budget, so you're not above transferring prisoners, staging
human rights protests, or forging documents of diplomatic immunity.
Good luck, Agent! Your country, nay, the world, is
counting on you! |
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Fluxx Version 3.0
A card game where the cards themselves determine the current rules of the
game. By playing cards, you change numerous aspects of the game: how to draw
cards, how to play cards, and even how to win. There are 84 cards in the
deck with additions available.
Family Fluxx
Family Fluxx is a smaller, easier, family-oriented version
of Fluxx. Like Fluxx in gameplay, but with beautiful color artwork, improved
card design, and completely overhauled rule presentation, Family Fluxx
features an attractive new look for our best selling family of card games.
Yet Family Fluxx still has the same old cardback, so Fluxx fans can mix the
new cards into their existing decks.
Zombie Fluxx
is the zombie uprising card game with
ever-changing rules. Like
Fluxx, players start off with the basic
rules: draw 1, play 1. After that, everything changes! There are now five
types of cards:
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1) Keeper cards (or possessions),
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2) New Rule cards (these stay on the table and add to/alter the basic
rules),
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3) Action cards (one time actions),
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4) Goal cards (win conditions),
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5) the all new Creeper cards (undesirable Keepers), and
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6) Ungoal cards (everybody losees conditions).
Meet the goal to win the game.
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Formula Dé
is a fast-paced racing game in which the cars' top speeds
are limited by having to end a certain number of turns in each curve of the
racetrack. This can be tricky, because although players can regulate their
speeds by choosing which gear to be in and each gear allows a certain range
of movement, the exact amount is determined randomly. Great fun for a big
group. |
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Fury of Dracula Fury of Dracula pits the deductive skill
and dogged tenacity of four mortal Hunters against the immortal cunning and
fiendish power of the Un-Dead Count. The Hunters have the benefit of
experience, being the only human beings alive who have fought a vampire and
prevailed. Dracula has countless minions, supernatural abilities, and
infinite patience - after all, time is on his side ... |
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Gang of Four™ is an exciting game of
Cunning, Strategy and Power. The game's premise is simple - be the first to
rid yourself of all your cards and ascend to supreme power. But beware - a
strategic misstep may find you in a struggle to survive.
History
The term, Gang of Four, was first used to describe four powerful radicals in
Communist China that rose to power during the Cultural Revolution
(1966-1976) and dominated Chinese politics during the early 1970s. Led by
Jiang Qing, a former actress and the power-hungry wife of Chairman Mao, the
Gang of Four dominated political, economic and cultural life in China for
years. One month after Mao's death, they were arrested and jailed, thus
ending China's slide into radicalism.
The Gang of Four card game was first
conceived during the upheaval of the Cultural Revolution. The game's
inventor, Lee Yih, wanted to convey the mystery, intrigue and intense
struggle for power that embodied not only China's recent political history -
but also its past.
Like the political Gang of Four, the game embodies a never-ending battle for
supremacy - where the weak perish and the strong dominate. Good players,
like good politicians, must show cunning, flexibility and ruthlessness.
What's in the box?
Gang of Four features a special 64-card deck, illustrated
using a traditional Chinese theme, plus 2 rules summary cards to make
learning and playing the game easier, a full-color rules booklet, scorepad
and a Days of Wonder Web-Card, providing you with access to Gang of
Four Online at www.gangoffour.com
Winner of
Tric Trac de Bronze 2003. |
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Gheos The players are gods at the dawn of time, creating
earth's landscape and inhabiting it with people. They can command the
creation and destruction of continents and the rise and fall of
civilizations.
As gods players seek to gain followers among the
civilizations. They offer those followers luxuries, and oversee the building
of pyramids and temples on their continents. In the end the god with the
most loyal, wealthy, and powerful followers will become ruler of gods, and
wins the game...
Play involves placing triangular tiles to form islands,
coastlines and continents. Players can also replace tiles to reform the
topography of the planet.
Each civilization is represented by a color and once a
civilization is “born” a player can gain worshipers in that civilization,
which in turn may score points for that player in various ways.
The placement or replacement of tiles may result in
civilizations migrating, or going to war with other civilizations. These
things are resolved by the various icons on the tiles.
The game is fairly simple, but offers quite a lot of
tactical possibilities. |
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GOA Goa is a
strategy game of auctions and resource management.
The setting is Goa at the start of the 16th century:
beautiful beaches, a mild climate, and one of the most important trading
centres in the world. Competing companies deal in spices, send ships and
colonists into the world and invest money. Are you on top or at the bottom?
It depends on how you invest your profits. Will you make your ships more
efficient? Enhance your plantations? Recruit more colonists? Only a steady
hand in business will help.
Each turn begins with an auction phase where each player
gets to auction one item (and the starting player two items). The first item
being auctioned is the right to go first the next turn (along with a card
that gives an extra action). If you buy your own item, you pay it to the
bank. If someone else buys the item you sell, they pay you.
After the auction, players get three actions to improve
their plantations. Actually, plantations are one of the things that can be
bought at the auctions, and doing so is necessary to get anywhere. There are
five different types of spice plantation, and different spices are needed
for different things.
Each player has a board showing their advancement for
various things: getting ships, planting new spices, getting colonists, etc.
The more a player advances along one track, the better one is doing that
particular action. The further you get along a certain track, the more
points that track is worth at the end, and there are also rewards to the
first player that reaches the last two levels along each track. On the other
hand each player normally needs to [something] the actions for all the
tracks, so it's not necessarily a good idea to concentrate on just a couple
of them. Goa is a game that gives plenty of opportunity for tough decisions,
since one always has at least one action too little. |
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Guillotine
This irreverent and humorous card game takes place during the French
Revolution. Players represent rival guillotine operators vying for the best
collection of noble heads over three rounds.
Each round, twelve nobles are lined up for the guillotine. The nobles are
worth varying points, depending on their notoriety. During your turn, you
play action cards to change the order of the line so you can collect the
best nobles. The player with the most points at the end of the games wins!
Will you be skillful enough to bribe the guards and collect Marie
Antoinette? Or will you lose points for beheading the Hero of the People?
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I'm The Boss
Rarely is a game stripped down to its bare essence as cleanly
as this game is. Up to sixteen deals can be made over the course of the
game, and a player who successfully makes a deal is given a certain amount
of money. In order to close the deal, however, he will need to seek help
from the other players in exchange for a piece of the payoff. Complicating
matters quite bit, each player has a hand of action cards which can be used
to derail negotiations. After ten deals have been made, a die is rolled each
turn to determine if the game is over, with the victory going to whoever has
the biggest bankroll.
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Imperial Europe in the age of imperialism. Internationally
operating financial investors aim for the highest political influence in
Europe. Great Britain, German Reich, Russian Empire, Austria-Hungary,
Kingdom of Italy, and Republic of France are each controlled by different
investors. The six imperial nations build factories, troops and fleets to
expand their power in Europe. They collect taxes from occupied regions to
pay interests to their investors. As financial control over the imperial
nations changes, there are always new strategic alliances and conflicts
emerging between them.
The players represent internationally operating investors
who stay in the background. There are always six imperial nations acting in
the game, no matter how many investors take part. Only the investor who gets
the best return on his investments, who controls the most powerful imperial
nations, and who shows the best diplomatic skill, may win the game!
Imperial is a challenging strategy game without any luck
of cards or dice. 2 to 6 players take over the role of internationally
operating financial investors and control European diplomacy in imperial
times. Playtime is about 2 hours.
Imperial was published in Essen/Germany October 2006. |
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Ingenious Are you ingenious?
You are when playing this extraordinary game. Combining
fun game-play, great components, and real strategy, Ingenious will have you
addicted. Simple rules, quick playing time, and a clever system makes
Ingenious, quite simply...
Ingenious.
Created by acclaimed game designer, Reiner Knizia,
Ingenious is a treat for the whole family. The game features balanced
options for playing with 2, 3, or 4 players, or even solo play. As the game
takes only about 45 minutes, you will want to play many times in one
evening. |
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Jambo Jambo is the friendly greeting Swahili traders
offered their customers in Central Africa before colonization. The players
are traders in this day, competing to be the first to earn 60 gold by buying
and selling tea, hide, fruits, salt, silk, and trinkets. The game is played
with cards which allow players to buy and sell goods, can help you or hinder
your opponent, and others which add a bit of spice to the game. Return to
the dark continent where the players alternate turns with up to 5 actions
each until one player reaches the goal and wins the game. |
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Keythedral A keythedral is to be built in the middle of the
keydom. Each player directs their workers to obtain the necessary building
materials. The most successful player will be rewarded with seats of honor
in the keythedral, prestige and victory. |
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Kill Doctor
Lucky Popular game from
Cheapass, which specializes in
quick games with very cheap components. Players are expected to supply the
usual gaming stuff, dice, markers etc,
Cheapass supplies the rest with a
large dollop of humor. In this notorious game, players move around the
mansion trying to murder Dr Lucky without being seen. An inversion of
Clue.
In the
Cheapass game
Save Doctor Lucky the goal is to
prevent Dr. Lucky from drowning.
Awards
1997
Origins Award Winner: Best Abstract
Board Game
1997 Listed in
GAMES Magazine's
GAMES 100
Online Play
Expanded by:
Versions
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King's Gate The old king is dying without an heir, and the
country is in turmoil. Four lords have come to the capital city, each
claiming to be the king's rightful successor. Now the lords are vying for
control of the city, for they know that whoever wins the city will win the
throne. You and your opponents are playing the feudal lords, trying to
secure your claims by surrounding the most important locations in the
capital (such as the palace, the royal library, and the wizard's tower) with
shops, barracks, and other city districts under your control. Watch where
you place your districts, however, because your opponents may build their
neighborhoods over yours, or worse - send the dragon to burn your territory
down. |
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Kung Fu Fighting
In this fast paced, exciting card game, you are a Kung Fu Master ready to
battle all who stand against you! Attack with devastating kicks and punches
or, if you prefer, strike at your opponent with sword, nunchuck or nearest
table! Keep one step ahead o your foes with your mastery of Kung Fu stances!
Stop even the most powerful attacks with your amazing balance and excellent
blocks!
When the dust settles,
will you be the only one left standing?
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Leonardo da Vinci
titled Maestro Leonardo for the German market, is a
“gamers’ game” for 2-5 players by
Acchittocca (a team of Italian game
designers). It’s a game where you buy resources to create your brilliant
inventions in your laboratories. The game revolves around an innovative
process where you deploy the same pawns to power your laboratory as to
collect the necessary materials, taking turns committing the pawns at the
beginning of each round.
Winner of
Tric Trac d'Argent 2006. |
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Little Italy
Travel back to New York's golden age of gangsters, where you get to take on
the role of a crime boss in 1950's Little Italy. Make your rounds about town
as you pick up money from different buildings, but watch out for the "heat"!
Each crime boss shares control of two cars, each with a different opponent.
Drive through the streets, timing it right to collect money and avoid the
police.
Play strategically, and you'll be able to drive your opponents straight into
a stakeout, costing them big money while you collect the big score. If you
don't, you'll find yourself sleeping with the fishes! |
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Lord of the Rings Your task is to stop the Dark Lord Sauron
from winning back the One Ring—which Frodo Baggins has inherited, and which
Sauron will use to forever enslave the land. You must journey through Middle
Earth, taking on the challenges of four of the most hazardous regions of the
land—Moria, Helm's Deep, Shelob's Lair, and Mordor - and destroy the ring in
the volcanic fires of Mount Doom. Join Frodo and the Fellowship on the
perilous adventure across Middle Earth, and use your skill and fortune to
guide you. |
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Medici Another
Reiner Knizia standby, this game
plays very well with varying numbers of people. The object is to accrue the
most points during three rounds, which you do by spending your points to bid
on sets of cards. Each turn the current player turns up one to three cards
for all the players to bid on, with the highest bid taking all cards. The
cards denote a commodity type and quantity/value. The round ends when each
player's ships are full, or the commodity card deck is exhausted. After each
round, points are awarded to each player having the most of a given
commodity, and to the one with the most valuable total "cargo load".
Part of the
Knizia auction trilogy.
Medici vs Strozzi is the two-player
version of this game. |
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Medici vs Stozzi
This game re-lives the fierce
competition between the two great Florentine families: Medici and Strozzi.
The players compete to buy the best goods, load them on their ships, and
sail away to sell them for great profits. The mechanism is similar to
Medici, but for two players. |
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| Memoir '44 The official game of the 60th anniversary of the D-Day landings.
From the opening minutes of D-Day to the liberation of Paris and beyond -
Memoir '44 airdrops you into key battles that turned the tide in Western
Europe. Omaha Beach, Pegasus Bridge, Ardennes... You'll command your troops
in battlefields that defined history in the 20th century.
Memoir '44 Terrain Pack
Filled to the brim with new terrain pieces, new
elite unit badges, and additional victory medals, this expansion
also includes dozens of new game elements, including rules for North
African warfare, minefields, big gun markers, radar stations, supply
depots, airfields and more.
Memoir '44: Eastern Front
This expansion follows Expansion one, the Terrain
Pack. While the Terrain Pack focused on new terrain and rules, the
Eastern Front expansion is devoted to the ferocious battles that pit
the Axis and Soviet forces against each other. Also included is a
scenario drawn from the Russian-Finnish war, and an Overlord
scenario of what turned out to be the largest tank battle in
history: Kursk.
Memoir '44 Winter/Desert Maps A new double-sided
Battlefield board for Memoir'44. Featuring frozen expanses on one
side, desert ones on the other. Also includes a simple set of
Campaign rules to link scenarios together and Blitz rules for Early
War conflict.
Memoir '44: Pacific Theater
Days of Wonder's newest expansion for Memoir '44 takes you to the
Pacific Theater, complete with a new Japanese army, new terrains and
new command rules for the Imperial Japanese Army and the US marines. |



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| Mmm... Brains! In Mmm...Brains!
you and your zombie friends roll the dice and rush to collect as
many brains as possible. After all the brains are gone, roll the
dice and force your opponents to drop their precious brains. Be the
last with any brains and win the game! Each game comes with: 5
Custom Dice, 5 Player Cards, Rules and 50 custom sculpted BRAINS! |
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| Monopoly: The
Mega Edition
Monopoly: The Mega Edition is
bigger and believe it or not, faster than regular
Monopoly. What
makes it bigger is a larger board, Train Depots, Skyscrapers, 9 new
Properties, and the addition of the $1,000 bill. It is faster
because of a new speed die and Bus cards.
Monopoly: The Mega Edition
can be played in 1½ hours with more fun that ever!
The massive game board has 12 additional spaces,
including 9 new properties. You'll be able to buy, for the first
time: California, Florida, Maryland, Massachusetts, Michigan, New
Jersey, South Carolina, and Arctic Avenues, plus the Gas Company.
Each joins an existing group.
Buy all the properties of a group, build your
houses and hotels, and then keep on going by building Skyscrapers
for a chance to earn "mega" rents. Good news: you can build houses
and hotels once you own three out of four properties in a group (or
two out of three in the smaller groups). You can even build a Depot
on a railroad to double its rent.
Start play with $2500, including a $1,000 bill.
Roll three dice on your turn: two regular dice and
the special "Speed" Die. The Speed Die gives you a chance for free
trip to the next unowned property. (Later in the game the Speed Die
could send you to the next property you owe rent on. Ouch!) From
time to time you'll earn free "Bus Tickets." Use them to go where
you want to go, but beware: they expire! The Speed Die and the Bus
Tickets make the action speedy, intense, and sure-fire fun!
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| Monsters Menace America As a giant monster,
stomping cities is what you do. But now, other giant monsters are
moving in on your turf - and you have to put a stop to that. Through
a bizarre twist of fate, a branch of the military has decided to
focus all it's firepower on the other monsters. While your rivals
are busy trampling tanks and swatting fighter jets, you'll be out
there growing in power and infamy - getting ready for the Monster
Challenge. In the end, when the dust settles and the radiation
fades, the last creature standing will be crowned King of the Giant
Monsters. |
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Board Games N-Z
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