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aBRIDGEd

A Revolution in Bridge!

Abridged is a streamlined version of the classic Bridge card game. This engaging and easy-to-learn game uses newly designed cards and plays just like Bridge—but without the complex bidding.

- Ages 12 to adult
- 4 players
- 35–45 minutes per game

Alhambra

Granada 1278. At the foot of the Sierra Nevada mountains, one of the most exciting and interesting projects of the Spanish Middle Ages begins: the construction of Alhambra. Expansions also available.

 

Alhambra: Expansion 1: The Vizier's Favor

Subtitled as the first extension for Alhambra, "Die Gunst des Wesirs" is as a matter of fact a collection of four separate extensions which can be mixed with the base game in any combination.

The primary module is "Die Gunst des Wesirs" which allows players to play a round out of turn. The penalty for that is of course skipping a regular turn.

"Die Bauhütte" introduces a number of new tiles that only count in the scoring when other tiles of the same color are built next to them. Bauhütte tiles are free, but their number is limited to three per payer.

With the "Wechselstube", players can buy building tiles by mixing different currencies.

The fourth module is a set of bonus cards that are placed in the money pile. Each of the tiles shows a particular building. If that building is part of your Alhambra, then the bonus card will count as another building of that category.

Owners of the first edition of the game (titled only "Alhambra") will notice that the color scheme of the "Wechselstube" does not agree with their currency cards: later editions of the game had differently colored currency cards which can be more easily distinguished from each other.

Alhambra: Expansion 2: The City Gates

This is the second expansion for Alhambra. This expansion contains four new modules, similar to the first.

The modules are as follows:
-Feldlager (8x) (=~military encampment) Tiles with 1-2 walls on the sides.
You can buy these, place them outside of your wall in certain orientations. In the final counting, each tiles in the row, where you placed the camp adjacent to, counts 1 more point
-Diamanten (11x, value 3-9) (diamonds) a universal currency
can be used instead of certain money color, however no mixing allowed, and worthless in the final buying round at the end of the game
-Characters (10x)
Characters with different, unique abilities. 6 of them mixed in the money drawing stack, these turn up from time to time and are auctioned out between the players. Abilities like e.g. "counts as 8 points", "exchange one open-for-sale-tile against a new one from the stack", "draw one money card, if you have less then 3 cards at the beginning of your turn" etc
-Tore der Stadt (3x) (city gates) name giving extension
popping up out of the money drawing stack, you can place these where you have 2 adjacent parallel walls. The walls do not longer count, enabling to build behind the wall

Imho quite changing the pace of the game, esp the characters can when popping up at the right time immensely change the game! The encampments can be a huge source of points. Diamants are from time to time handy. The gates are a nice feature, if you made building mistakes in your Alhambra, but can lead to shorter outer walls, if you do not pay attention.
Altogether a really nice extension!

Alhambra: Expansion 3: The Thief's Turn

The third extension to Alhambra called Die Stunde der Diebe (The Hour of the thieves) is a collection of four separate extension modules which can be mixed with the base game in any combination (like in Die Gunst des Wesirs).

Module "Change" introduces coins into the game. When overpaying for a building, players now get partial change back in coins which you can use as normal money cards.

With the module "The Thieves", thief cards are dealt to players in the beginning. The thieves allow players to take available money cards out of turn.

With the module "The Walls", wooden walls become available. Players can extend their city walls or close existing holes with them. To build walls, a player must first get an appropriate wall card from the money deck.

With the module "The Traveling Merchant", buildings in Alhambra begin to get populated by meeples! The new residents give extra points during the scoring rounds. To get the residents, players must do a little planning ahead with their city layout by using merchant tiles.

Alhambra: Expansion 4: The Treasure Chamber

The fourth Alhambra expansion stays true to the modular nature of the previous ones. So buying this expansion actually gets you four small expansions that can be combined with each other (as well as with those from previous expansions).

The new modules taken separately:

The Treasure Chamber
Filled to the brim with treasure that must be brought to safety. The treasure chests are worth points for being brought to buildings that match their color.

The Architect Cards
These have a double function. They allow an additional remodeling of your Alhambra, but can also be used as money cards.

The Bazaars
These add a new building type to the game. When built to their best use, they can bring up to 24 extra victory points. The points are gained by having buildings of matching colors built next to them.

The Attackers
The palace is being attacked. Lookouts keep a close watch for the attackers to try and figure out with direction the attack is coming from. This allows the player to build protective walls in that direction. Otherwise, they will lose points during the final scoring.

Overall the modules look quite interesting, although the Attackers module appears to have the most depth of play. They should all be interesting to play with.

Apples to Apples

Apples to Apples is the wild, award-winning card and party game that provides instant fun for four to ten players!

It's as easy as comparing "apples to apples"... just open the box, deal the cards, and you're ready to play! Select the card from your hand that you think is best described by a card played by the judge. If the judge pick your card, you win that round. And everyone gets a chance to be the judge!

Each round is filled with surprising and outrageous comparisons from a wide range of people, places, things and events. Fast moving and refreshing, Apples to Apples is perfect for any get-together with family and friends!

Arkham Horror

The End is Near!

The Year is 1926. The place is Arkham, Massachusetts. Gateways to places horrible beyond imagination are opening up all over town, releasing hideous creatures into the streets to stalk the night. Worse yet, if enough of these gates open up, then a creature of unfathomable power will be unleashed on the world.

Pitted against these overwhelming odds is a small band of investigators determined to beat back the uncaring forces of the universe.  They'll have to delve deep into the mysteries of the Mythos and use all of their skills, weapons, and spells if they want to have even a slim chance of success.

The classic game of Lovecraftian adventure returns in a new edition after almost 20 years! Arkham Horror is an adventure boardgame for 1 to 6 players, taking 2 to 4 hours to play.

Arkhan Horror: Curse of the Dark Pharaoh Expansion

Curse of the Dark Pharaoh is an expansion for Arkham Horror and has an Egyptian theme. A museum exhibit has come to Arkham and can either stay as a permanent part of the base game, or visit when you wish.

The expansion includes 166 new cards:
45 new Arkham location cards.
27 new gate cards.
21 new spells.
7 new allies.
4 Benefit and Detriment cards.
18 "Barred from neighborhood" cards.
22 New exhibit items, representing the ancient relics from Egypt

Arkham Horror - Dunwich Horror Expansion

Once again, terror has come to New England, this time spreading to the small country town of Dunwich, just a few miles from Arkham. The area is filled with rolling hills, many of which are topped with mysterious stone circles or the ramshackle houses the recluses who live outside of town. At night the piping of the whippoorwills fills the air, while lightning bugs dance in the witch-haunted hallows. This is a place where dark pacts with unkown forces are made, and where city folk go to disappear without a trace. But however much the people of Dunwich may distrust outsiders, they desperatly need our help against the Horror that has manifested on the Whateley farm...

A huge expansion that adds more than just a few cards to the mix. Dunwhich Horror not only expands on the gameplay already in Arkham Horror, but also adds many new mechanics. Players can take a train to Dunwich (a new board that is placed on the end of the Arkham board), which adds 9 new locations and 2 new outer worlds to the game. When a player reaches 0 stamina or sanity they now have the option of drawing from the Injury or Madness deck, aquiring permanent handicaps rather than losing half their items and clue tokens. Sealed gates not being permanent (a popular house rule in the base game) is now an official game mechanic. 4 Condition cards that provide benifits to all players may be activated. And, of course, the Horror itself may enter play. Not as strong as the Ancient Ones yet far stronger than any other monster in the game. 28 new monsters tokens are also included.

Dunwhich Horror adds to the base set's contents with eight new Investigators and four new Ancient Ones. 15 new Common Items, 25 Unique Items, 21 Spells, 11 Skills, and 5 Allies. Each location now has 14 cards instead of 7. There's also 36 Mythos cards and 32 Gate cards added in.

This expansion also features revised rules (including an FAQ) that addresses many of the faults found in the base game. This includes replacement cards for some items and spells that are subject to errata.

AT-43

AT-43 Initiation Set: Operation Damocles
The Initiation Set box is both a complete game for 2 players and an introduction to the rules of AT-43. The White Stars forces face, over several missions, the terrifying Therian aliens on one of their Factory-planets. These scenarios allow you to get acquainted with the basics of the game in a simplified form at first, and then step by step into strategic depth. The box contains all the necessary material for two players to play the six missions of the handbook. Three bonus scenarios are also included so as to integrate forces from the White Stars and the Therian Army Boxes.

Contents of the box:

A 160 page full color Rules handbook in 5 languages (English, Spanish, German, Italian and French), with dozens of photos and illustrations;
19 plastic miniatures, assembled and painted (17 foot soldiers and 3 Combat Striders);
1 game support poster (illustrated on both sides);
Terrain elements: 2 generators, 6 low wall sections, 1 container;
Game material: 6 Rackham d6, 1 AT-43 ribbon ruler, 1 plastic template and 9 AT-43 reference cards.
Release date: Christmas 2006

Army Boxes
Army Boxes are at the same time a new approach to the game and a complement to the Initiation Set. Instead of scripted missions, the initiation rules supplied in every Army Box allow the players to wage war freely with the AT-43 miniatures of their choice. Besides, the miniatures of these boxes can be used in combination with those of the Initiation Set to play the bonus missions of the initiation handbook or larger free games. Game support Posters supplied in the Initiation Set and in every Army Box can be combined to constitute an extended battleground!

Army Box : White Stars

An initiation rules poster in 5 languages (English, Spanish, German, Italian and French);
1 game support poster (illustrated on both sides);
13 plastic miniatures assembled and painted (11 foot soldiers and 2 Combat Striders);
8 AT-43 reference cards.
Release date: Christmas 2006

Army Box : Therian

An initiation rules poster in 5 languages (English, Spanish, German, Italian and French);
1 game support poster (illustrated on both sides);
15 plastic miniatures assembled and painted (14 foot soldiers and 1 combat strider);
7 AT-43 reference cards.
Release date: Christmas 2006

AT-43 – Advanced Rules Book
The AT-43 advanced rules book contains the rules presented in the Initiation Set and Army Boxes and enriches them with new strategic possibilities. Notably, they allow the use of new miniatures such as artillery, tanks and all sorts of vehicles. The AT-43 universe is also explained in depth, from history previous to the conflict, until its current development, by way of detailed descriptions of the major powers

Axis & Allies Revised Edition

Axis & Allies (2004) aka Axis & Allies Revised Edition is the fourth edition of the classic light weight war game Axis and Allies. The game simulates the entire scope of World War II.

The game is nominally designed for five players, representing the Allies: United States of America, United Kingdom and Russia vs. the Axis: Germany and Japan. However, it is most often played as a two-player game.

Axis & Allies features a simple dice-based combat system; a small number of types of naval, air and land units; territory control; and technology research to improve unit capabilities.

Major new features of Axis & Allies (2004) include new units (e.g. destroyers, artillery), revised unit capabilities (e.g. armor defend at 3, fighters cost 10 IPCs), directed technology research, and totally new victory conditions (key territories must be controlled to win the game).

Axis & Allies Battle of the Bulge

German tanks thunder into the snow-covered Ardennes forest, opposed only by a few unsuspecting divisions of exhausted American troops. As Axis forces plunge into the countryside, Allied troops must struggle to hold the front line in order to repel the all-out offensive. Axis & Allies: Battle of the Bulge challenges you to control territory and contend with supply shortages while directing infantry, artillery, tanks, and aircraft in one of the most decisive conflict of World War II.

For two players.

 

Axis & Allies Guadalcanal

A sweeping conflict in the South Pacific where naval might leads to air superiority. Axis and Allies: Guadalcanal challenges you to control sea zones and island groups while managing troop and supply transport and directing land, sea, and air forces in one of the decisive campaigns of the Second World War's Pacific Theater

Bang!

Bang! The Outlaws hunt the Sheriff. The Sheriff hunts the outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!

Bang! Dodge City

Bang! Dodge City. Unknown gunmen stalk the city. Try to keep away from them... and for security's sake be sure to wear a metal plate! An expansion for the Bang! card game - featuring new characters and cards. Now you can play with 3 to 8 players!

    

Battlelore

The world of BattleLore meshes history and fantasy together - putting players in command of an array of miniature troops on the battlefields of a Medieval Europe Uchronia at the outset of the Hundred Years War.

Drawing on the strengths of Memoir '44™, Days of Wonder’s newest game takes the time-tested Command & Colors system to a new level and offers gamers of many backgrounds a chance to fight medieval battles with a dose of epic fantasy.

In this fantastical re-imagining of the Hundred Years War, French and English armies are supplemented with Goblins, Dwarves, and even a Giant Spider! Just as important as the armies you have, though, are the Lore Masters you choose to aid you: Wizards, Clerics, Warriors and Rogues can all aid you in ways role-playing gamers will find familiar.

All create an array of possibilities and tough choices that face players as they venture in the World of BattleLore.

This game is based upon Richard Borg's Command and Colors system.

Official Homepage: http://www.battlelore.com/

Blokus

In this abstract strategy with transparent, tetris-shaped, colored pieces players try to get rid of all their pieces. The only caveat to placing a piece is that it may not lie adjacent to your other pieces. Instead you must place your pieces at the vertices of your pieces already on the board. Supports up to 4 players.

 

 

Travel Blokus

In this portable version of the popular strategy game, two players try to get rid of all of their pieces.  This is a portable version of the game with a smaller board (14 x 14 grid instead of 20 x 20) and purple and orange pieces.

 

 

 

Blokus Trigon

Blokus Trigon is an abstract strategy game from the makers of Blokus. The board pieces have changed from square to triagonal. Game play is similar to Blokus, as players try to get rid of all their pieces. The only caveat to placing a piece is that it may not lie adjacent to your other pieces, but instead must be placed touching at least one corner of your pieces already on the board.

There is a solitaire version where one player tries to get rid of all the pieces in a single sitting.

Carcassonne

The southern French city of Carcassonne was founded on an important trade route between the Mediterranean and the Atlantic. Because of its strategic location, the city was often conquered and has known many rulers. As a result of this varied history, the city is famous for its unique mixture of Roman and Medieval fortifications.

The players develop the area around Carcassonne by placing land tiles. Each turn the area becomes larger as the players expand and add roads, fields, cities, and cloisters. The players may also deploy, their followers as thieves, farmers, knights, and monks to control and score points for the roads, farms, cities, and cloisters. As the players have only a few followers, the wise player will plan his moves carefully and deploy followers when and where he can earn the most points.

Carcassonne: Expansions

Add new depth of strategy and gameplay with Carcassone expansion packs.  Each expansion requires the original Carcassonne to play.

Carcassonne: Traders & Builders

Traders can earn players extra points and builders enable players to place extra tiles, allowing the cities and roads to grow faster. A pig, properly placed can enrich the value of a farm. Also included is a small cloth bag for tiles, making it easier to shuffle and draw them during the game.

Carcassonne: The Castle

Inside the castle walls, the city grows as the players place tiles and their followers: knights to guard the towers, heralds to spread the news, and merchants to sell their wares in the markets. The player who makes better use of the followers will lead the race around the castle wall, which is also the scoring track for the game. There are several items waiting on the castle wall for the first player to reach them. Each will prove useful to the player who acquires.

Carcassonne: Hunters and Gatherers

This is a new game (not an expansion) in the Carcassonne line. It has new graphics, a new set of components, a theme set in the stone age, and new rules to match the theme. As in Carcassonne, players place tiles and put game figures on them, but with different strategies and results. Players have figures that can represent hunters, gatherers, or fishermen and place them in meadows, forests, or on rivers. They also have huts, which can be placed on rivers or lakes and are scored at the end of the game as are the hunters. Gatherers and fishermen are scored when forests or rivers are completed. There are special forest tiles that give the player who plays a tile completing a forest an extra tile lay of special tiles with special features. Players will like this game that features the tile-laying and token placements of Carcassonne with many new twists.

Carcassonne: The Tower

The Tower is the latest expansion for the Carcassonne game. Tower segments are added to the game, as well as some new actions. In addition to placing a Meeple as usual on their turns, players can now either place a tower segment on a tile with a space for a tower, add a tower segment to a tower already standing, or place a Meeple on top of a tower (which "finishes" it).

Placing a tower segment allows you to capture other players' Meeples, so long as they are in view of the tower in an orthogonal direction. If the tower is 1 piece high, they can capture Meeples that are within 1 tile of the tower; if the tower is 2 pieces high, they can capture Meeples within 2 tiles of the tower; etc. Not only do players lose whatever they may have scored with that Meeple, but they also have to pay 3 victory points if they want to free their Meeple.

Cartagena

Cartagena is a board game that represents the famous 1672 pirate-led jailbreak from the fortress of Cartagena, supposedly becoming popular in the coves of the Caribbean.

With its very simple concept, this game of strategy gives each player a group of six pirates and the objective is to have all six escape through the tortuous underground passage that connects the fortress to the port, where a sloop is waiting for them.

Caylus

Once upon a time ...
1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building side, a city is slowly rising up.

The players embody master builders. By building the King's castle and developing the city around it, they earn prestige points and gain the King's favor. When the castle is finished, the player who has earned the most prestige wins the game.

Winner of the 2006 International Gamers Award, the 2006 Deutscher Spiele Preis, 2006 Nederlandse Spellenprijs, Tric Trac d'Or 2005, and the 2006 BoardGameGeek Golden Geek awards for both Game of the Year and Best Gamer's Game.

Playable online at BrettspielWelt.

Reimplemented by Caylus Magna Carta.

Chess Sets

Quite possibly the most popular traditional board game in the West, Chess is a two player abstract strategy game that represents medieval warfare on an 8x8 board with alternating light and dark squares. Opposing pieces, traditionally designated white and black, are initially lined up on either side. Each type of piece has a unique form of movement, and capturing generally occurs when a piece via its movement occupies the square of an opposing piece. Players take turns moving one of their pieces in an attempt to make captures, attack, defend, or develop their positions. Chess games can end in "checkmate," resignation, or one of several types of draws. Chess between two highly skilled players can be a beautiful thing to watch, and a game can provide great entertainment even for novices.

We have several sets in stock.

 
Cleopatra and the Society of Architects

Designed by Bruno Cathala and Ludovic Maublanc, Cleopatra & the Society of Architects is a fun and engaging family game that includes a true, three-dimensional palace that players compete to build. Players strive to become the wealthiest of Cleopatra’s architects by constructing the most magnificent and valuable parts of her palace.

Players, however, will be tempted to deal with shady characters and trade in materials of dubious origins in order to help them build faster. While these corrupt practices might allow an architect to stay a step ahead of the rest, they come with a high price – cursed Corruption Amulets honoring Sobek, the Crocodile-god. When Cleopatra finally strolls into her new palace, at the end of the game, the most corrupt architect (the one with the most amulets) will be seized and offered as a sacrifice to her sacred crocodile! Only then will the wealthiest architect, from among those still alive, be selected and declared the winner of the game.

“The component design in Cleopatra is the most innovative we’ve undertaken to date,” said Days of Wonder CEO, Eric Hautemont. “While it’s still a board game, the dozens of 3D pieces – Column walls, Doorframes, Obelisks, Sphinxes, and Palace Throne – all create the sense that you’re constructing a royal palace.”

“The game play really forces players into continually weighing the risks and rewards between taking enough corruption to enhance your position in the game, but not so much that you are forced out of the game at the end,” said the game’s co-designer, Bruno Cathala. “It’s a classic ‘push your luck’ dilemma that continually raises the tension level higher and higher until the game reaches its climax.”

Cloud 9

The players are all aboard a hot air balloon which is rising into the sky. Each turn, a steadily increasing number of specialized dice are rolled to determine how difficult it will be for the balloon to stay airborne. Then one of the players attempts to play the appropriate number of cards dictated by the dice. If the player is unsuccessful, the balloon and all its occupants suddenly plummet to their death. The trick is that players are each given the opportunity to bail out of the balloon and take points earned up to that point, depending on the faith they have in the pilot for the turn.

Combo King

Choose a card and then try and complete the dice combination on it. You get 8 dice to roll. Getting to set aside dice each time you roll and re-roll the others. If the dice don't go your way, you can cash in your chips for an extra roll, or even an extra turn, or perhaps a new card. The player that wisely uses their chips and re-rolls wins the most cards and is crowned the "Combo King"

Confrontation: Wolfen vs Griffin Starter Set

Confrontation and Rag'narok merge into one game: Confrontation: The Age of the Rag'Narok. No longer played with single miniatures (Confrontation) or massive units (Rag'narok), each player commands several small units of two to fifteen miniatures. Completely new concepts like Elixir Points and Tactics were added to this game, while it still uses many of the well-known Confrontation traits like an abundance of special abilities and the use of profile cards to determine the activation sequence. The core rules along with profiles for several of the factions are available for download (free of charge) on Rackham's website. This new Confrontation game is distributed in the US by Fantasy Flight Games.

Re-implements:

Home Page: http://www.confrontation.fr/index.php?option=com_content&task=blogcategory&id=3&Itemid=76

 

Cribbage Boards

Several boards are available.  Boards include 2, 3 track and travel boards.

Alternate Universes is also home to the Gold Cribbage Club.

Cribbage is a card game that is played with a deck of standard playing cards and a signature piece of equipment called the Cribbage Board. Players are each dealt a hand of 6 cards, of which they discard 2 into a special pile called the Crib. One card is then cut from draw pile and turned face up - it is considered part of each player's hand and of the Crib. The players then alternately play a card, scoring points for hitting certain totals, or for making sets or sequences. Score is kept by moving pegs around tracks on the cribbage board. This is repeated until all players have exhausted their hand of cards. Once both players are out of cards, each player picks up his hand and determines all possible scoring combinations, pegging points again on the cribbage board. The dealer then picks up the Crib and scores it for all possible points. Then the cards are shuffled, the deal alternates, and the process is repeated. The winner is the first person to peg 121 or more points. There are rules for 2, 3, and 4 player games, but Cribbage is typically played as a 2 player game.

 
Die Macher

Die Macher is a game about seven sequential political races in different regions of Germany. Players are in charge of national political parties, and must manage limited resources to help their party to victory. The winning party will have the most victory points after all the regional elections. There are four different ways of scoring victory points. First, each regional election can supply one to eighty victory points, depending on the size of the region and how well your party does in it. Second, if a party wins a regional election and has some media influence in the region, then the party will receive some media-control victory points. Third, each party has a national party membership which will grow as the game progresses and this will supply a fair number of victory points. Lastly, parties score some victory points if their party platform matches the national opinions at the end of the game.

The 1986 edition featured 4 parties from the old West Germany and supported 3-4 players. The 1997 edition supports up to 5 players in the re-united Germany and updated several features of the rules as well. The 2006 edition also supports up to 5 players and adds a shorter 5 round variant and additional rules updates by the original designer.

Diplomacy

This classic game of pure negotiation has taken many forms over the years. The original Avalon Hill version has perhaps the widest release, but Avalon Hill (Hasbro) re-released the game in 1999, complete with a colorful new map and metal pieces. In the game, players represent one of several European countries (France, Germany, Austria-Hungary, etc.) at about the time of World War I. There are only two kinds of units: sea and land. On a turn, each of your pieces has very few options: move into an adjoining territory or help another unit move into or defend an adjoining territory. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many a gamer.

Doom the Boardgame

The Union Aerospace Corpation, an arm of the most powerful conglomerate on Earth, was performing secret experiments in their base on Mars. Tapping into the very fabric of the universe itself, UAC scientists made discoveries that would forever change human existence.

Then something went terribly wrong...

The landmark Doom computer game crosses over from your monitor to your living room! In Doom: the Boardgame, one player controls the hordes of invaders that have broken into the UAC Mars base while the other players take on the roles of highly-trained marines fighting to save their lives ... and all of humanity. To win, the marines will have to use their unique abilities to function as a team while exploring the winding corridors and monster-infested rooms of the base. If they don't the minions of Hell will crush all humanity!

Lock, Load and Pray.

Doom: The Boardgame, Expansion Set

With 36 new figures including six new monster types and three new marines, new map pieces, new skill cards, and an entirely new Invader deck, Doom: The Boardgame Expansion Set promises to dramatically expand and improve the basic game.

If that weren't enough, try two new mods and new modes of play. Blast enemies across the room with the Super Shotgun mod. Wreak havoc with the Chainsaw Warrior mod. Reduce your buddies to leaking pieces of meat in Deathmatch and Capture the Flag play.

Dungeon Twister

Take control of a team of adventurers - warrior, troll, thief, cleric... - and run them toward the exit of the dungeon in which they are trapped! Your task won't be easy: not only is there another gang of explorers pursuing the same goal, but the labyrinth floor itself is unstable. Rooms turn, revealing new hallways, closing previously open passages, and your golden path to glory may well become a highway to hell! In order to make it through and win, you'd have to carefully choose your weapons which include speed, dexterity, trickery, and brute strength. You must also be able to use your tactical resources to the utmost.

Dungeon Twister 3-4 player is an expansion in the Dungeon Twister series of games.

The set provides 8 new rooms, and two new sets of different colored characters and objects, 2 new sets of cards, a scenario book. Now, you can now play Dungeon Twister with 3 or 4 players, or play a 2 player game with the new rooms.

Euphrates & Tigris: Contest of Kings

In Mesopotamia, between the Euphrates & Tigris rivers, lies the cradle of civilization. Farmers cultivate the land, traders sell their wares, and priests offer the masses their religious support. For kings to lead their dynasties to fame and power. Conflicts are unavoidable and only the most clever and successful king will emerge as the winner!

Fishing for Terrorists

In Fishing for Terrorists, you and your friends are the heads government agencies, charged to fight against the forces of Terror! You must utilize cunning, covert ops, your friends in the Senate, and old fashioned wire taps to capture the likes of the Proponents of Earth's Total Annihilation, the Certified Members of the Lunatic Fringe, and the Apathetic Atheists.

Now, technically, you and your friends are on the same side. Of course, you all know that only the agency that arrests the most terrorists is going to get the Presidential Commendation and the big bucks in next year's budget, so you're not above transferring prisoners, staging human rights protests, or forging documents of diplomatic immunity.

Good luck, Agent! Your country, nay, the world, is counting on you!

Fluxx Version 3.0

A card game where the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. There are 84 cards in the deck with additions available.

Family Fluxx

Family Fluxx is a smaller, easier, family-oriented version of Fluxx. Like Fluxx in gameplay, but with beautiful color artwork, improved card design, and completely overhauled rule presentation, Family Fluxx features an attractive new look for our best selling family of card games. Yet Family Fluxx still has the same old cardback, so Fluxx fans can mix the new cards into their existing decks.

Zombie Fluxx

is the zombie uprising card game with ever-changing rules. Like Fluxx, players start off with the basic rules: draw 1, play 1. After that, everything changes! There are now five types of cards:

  • 1) Keeper cards (or possessions),
  • 2) New Rule cards (these stay on the table and add to/alter the basic rules),
  • 3) Action cards (one time actions),
  • 4) Goal cards (win conditions),
  • 5) the all new Creeper cards (undesirable Keepers), and
  • 6) Ungoal cards (everybody losees conditions).

Meet the goal to win the game.

 

Formula Dé

is a fast-paced racing game in which the cars' top speeds are limited by having to end a certain number of turns in each curve of the racetrack. This can be tricky, because although players can regulate their speeds by choosing which gear to be in and each gear allows a certain range of movement, the exact amount is determined randomly. Great fun for a big group.

Fury of Dracula

Fury of Dracula pits the deductive skill and dogged tenacity of four mortal Hunters against the immortal cunning and fiendish power of the Un-Dead Count. The Hunters have the benefit of experience, being the only human beings alive who have fought a vampire and prevailed. Dracula has countless minions, supernatural abilities, and infinite patience - after all, time is on his side ...

Gang of Fouris an exciting game of Cunning, Strategy and Power. The game's premise is simple - be the first to rid yourself of all your cards and ascend to supreme power. But beware - a strategic misstep may find you in a struggle to survive.

History
The term, Gang of Four, was first used to describe four powerful radicals in Communist China that rose to power during the Cultural Revolution (1966-1976) and dominated Chinese politics during the early 1970s. Led by Jiang Qing, a former actress and the power-hungry wife of Chairman Mao, the Gang of Four dominated political, economic and cultural life in China for years. One month after Mao's death, they were arrested and jailed, thus ending China's slide into radicalism.

The Gang of Four card game was first conceived during the upheaval of the Cultural Revolution. The game's inventor, Lee Yih, wanted to convey the mystery, intrigue and intense struggle for power that embodied not only China's recent political history - but also its past.
Like the political Gang of Four, the game embodies a never-ending battle for supremacy - where the weak perish and the strong dominate. Good players, like good politicians, must show cunning, flexibility and ruthlessness.

What's in the box?
Gang of Four features a special 64-card deck, illustrated using a traditional Chinese theme, plus 2 rules summary cards to make learning and playing the game easier, a full-color rules booklet, scorepad and a Days of Wonder Web-Card, providing you with access to Gang of Four Online at www.gangoffour.com

Winner of Tric Trac de Bronze 2003.

Gheos

The players are gods at the dawn of time, creating earth's landscape and inhabiting it with people. They can command the creation and destruction of continents and the rise and fall of civilizations.

As gods players seek to gain followers among the civilizations. They offer those followers luxuries, and oversee the building of pyramids and temples on their continents. In the end the god with the most loyal, wealthy, and powerful followers will become ruler of gods, and wins the game...

Play involves placing triangular tiles to form islands, coastlines and continents. Players can also replace tiles to reform the topography of the planet.

Each civilization is represented by a color and once a civilization is “born” a player can gain worshipers in that civilization, which in turn may score points for that player in various ways.

The placement or replacement of tiles may result in civilizations migrating, or going to war with other civilizations. These things are resolved by the various icons on the tiles.

The game is fairly simple, but offers quite a lot of tactical possibilities.

GOA

Goa is a strategy game of auctions and resource management.

The setting is Goa at the start of the 16th century: beautiful beaches, a mild climate, and one of the most important trading centres in the world. Competing companies deal in spices, send ships and colonists into the world and invest money. Are you on top or at the bottom? It depends on how you invest your profits. Will you make your ships more efficient? Enhance your plantations? Recruit more colonists? Only a steady hand in business will help.

Each turn begins with an auction phase where each player gets to auction one item (and the starting player two items). The first item being auctioned is the right to go first the next turn (along with a card that gives an extra action). If you buy your own item, you pay it to the bank. If someone else buys the item you sell, they pay you.

After the auction, players get three actions to improve their plantations. Actually, plantations are one of the things that can be bought at the auctions, and doing so is necessary to get anywhere. There are five different types of spice plantation, and different spices are needed for different things.

Each player has a board showing their advancement for various things: getting ships, planting new spices, getting colonists, etc. The more a player advances along one track, the better one is doing that particular action. The further you get along a certain track, the more points that track is worth at the end, and there are also rewards to the first player that reaches the last two levels along each track. On the other hand each player normally needs to [something] the actions for all the tracks, so it's not necessarily a good idea to concentrate on just a couple of them. Goa is a game that gives plenty of opportunity for tough decisions, since one always has at least one action too little.

Guillotine

This irreverent and humorous card game takes place during the French Revolution. Players represent rival guillotine operators vying for the best collection of noble heads over three rounds.

Each round, twelve nobles are lined up for the guillotine. The nobles are worth varying points, depending on their notoriety. During your turn, you play action cards to change the order of the line so you can collect the best nobles. The player with the most points at the end of the games wins!

Will you be skillful enough to bribe the guards and collect Marie Antoinette? Or will you lose points for beheading the Hero of the People?

I'm The Boss

Rarely is a game stripped down to its bare essence as cleanly as this game is. Up to sixteen deals can be made over the course of the game, and a player who successfully makes a deal is given a certain amount of money. In order to close the deal, however, he will need to seek help from the other players in exchange for a piece of the payoff. Complicating matters quite bit, each player has a hand of action cards which can be used to derail negotiations. After ten deals have been made, a die is rolled each turn to determine if the game is over, with the victory going to whoever has the biggest bankroll.

 

Imperial

Europe in the age of imperialism. Internationally operating financial investors aim for the highest political influence in Europe. Great Britain, German Reich, Russian Empire, Austria-Hungary, Kingdom of Italy, and Republic of France are each controlled by different investors. The six imperial nations build factories, troops and fleets to expand their power in Europe. They collect taxes from occupied regions to pay interests to their investors. As financial control over the imperial nations changes, there are always new strategic alliances and conflicts emerging between them.

The players represent internationally operating investors who stay in the background. There are always six imperial nations acting in the game, no matter how many investors take part. Only the investor who gets the best return on his investments, who controls the most powerful imperial nations, and who shows the best diplomatic skill, may win the game!

Imperial is a challenging strategy game without any luck of cards or dice. 2 to 6 players take over the role of internationally operating financial investors and control European diplomacy in imperial times. Playtime is about 2 hours.

Imperial was published in Essen/Germany October 2006.

Ingenious

Are you ingenious?

You are when playing this extraordinary game. Combining fun game-play, great components, and real strategy, Ingenious will have you addicted. Simple rules, quick playing time, and a clever system makes Ingenious, quite simply...

Ingenious.

Created by acclaimed game designer, Reiner Knizia, Ingenious is a treat for the whole family. The game features balanced options for playing with 2, 3, or 4 players, or even solo play. As the game takes only about 45 minutes, you will want to play many times in one evening.

Jambo

Jambo is the friendly greeting Swahili traders offered their customers in Central Africa before colonization. The players are traders in this day, competing to be the first to earn 60 gold by buying and selling tea, hide, fruits, salt, silk, and trinkets. The game is played with cards which allow players to buy and sell goods, can help you or hinder your opponent, and others which add a bit of spice to the game. Return to the dark continent where the players alternate turns with up to 5 actions each until one player reaches the goal and wins the game.

Keythedral

A keythedral is to be built in the middle of the keydom. Each player directs their workers to obtain the necessary building materials. The most successful player will be rewarded with seats of honor in the keythedral, prestige and victory.

Kill Doctor Lucky

Popular game from Cheapass, which specializes in quick games with very cheap components. Players are expected to supply the usual gaming stuff, dice, markers etc, Cheapass supplies the rest with a large dollop of humor. In this notorious game, players move around the mansion trying to murder Dr Lucky without being seen. An inversion of Clue.

In the Cheapass game Save Doctor Lucky the goal is to prevent Dr. Lucky from drowning.

Awards

1997 Origins Award Winner: Best Abstract Board Game
1997 Listed in
GAMES Magazine's GAMES 100

Online Play

Expanded by:

Versions

 
King's Gate

The old king is dying without an heir, and the country is in turmoil. Four lords have come to the capital city, each claiming to be the king's rightful successor. Now the lords are vying for control of the city, for they know that whoever wins the city will win the throne. You and your opponents are playing the feudal lords, trying to secure your claims by surrounding the most important locations in the capital (such as the palace, the royal library, and the wizard's tower) with shops, barracks, and other city districts under your control. Watch where you place your districts, however, because your opponents may build their neighborhoods over yours, or worse - send the dragon to burn your territory down.

Kung Fu Fighting

In this fast paced, exciting card game, you are a Kung Fu Master ready to battle all who stand against you! Attack with devastating kicks and punches or, if you prefer, strike at your opponent with sword, nunchuck or nearest table! Keep one step ahead o your foes with your mastery of Kung Fu stances! Stop even the most powerful attacks with your amazing balance and excellent blocks!

When the dust settles,

will you be the only one left standing?

Leonardo da Vinci

titled Maestro Leonardo for the German market, is a “gamers’ game” for 2-5 players by Acchittocca (a team of Italian game designers). It’s a game where you buy resources to create your brilliant inventions in your laboratories. The game revolves around an innovative process where you deploy the same pawns to power your laboratory as to collect the necessary materials, taking turns committing the pawns at the beginning of each round.

Winner of Tric Trac d'Argent 2006.

Little Italy

Travel back to New York's golden age of gangsters, where you get to take on the role of a crime boss in 1950's Little Italy. Make your rounds about town as you pick up money from different buildings, but watch out for the "heat"!

Each crime boss shares control of two cars, each with a different opponent. Drive through the streets, timing it right to collect money and avoid the police.

Play strategically, and you'll be able to drive your opponents straight into a stakeout, costing them big money while you collect the big score. If you don't, you'll find yourself sleeping with the fishes!

Lord of the Rings

Your task is to stop the Dark Lord Sauron from winning back the One Ring—which Frodo Baggins has inherited, and which Sauron will use to forever enslave the land. You must journey through Middle Earth, taking on the challenges of four of the most hazardous regions of the land—Moria, Helm's Deep, Shelob's Lair, and Mordor - and destroy the ring in the volcanic fires of Mount Doom. Join Frodo and the Fellowship on the perilous adventure across Middle Earth, and use your skill and fortune to guide you.

Medici

Another Reiner Knizia standby, this game plays very well with varying numbers of people. The object is to accrue the most points during three rounds, which you do by spending your points to bid on sets of cards. Each turn the current player turns up one to three cards for all the players to bid on, with the highest bid taking all cards. The cards denote a commodity type and quantity/value. The round ends when each player's ships are full, or the commodity card deck is exhausted. After each round, points are awarded to each player having the most of a given commodity, and to the one with the most valuable total "cargo load".

Part of the Knizia auction trilogy.

Medici vs Strozzi is the two-player version of this game.

Medici vs Stozzi

This game re-lives the fierce competition between the two great Florentine families: Medici and Strozzi. The players compete to buy the best goods, load them on their ships, and sail away to sell them for great profits. The mechanism is similar to Medici, but for two players.

Memoir '44

The official game of the 60th anniversary of the D-Day landings.

From the opening minutes of D-Day to the liberation of Paris and beyond - Memoir '44 airdrops you into key battles that turned the tide in Western Europe. Omaha Beach, Pegasus Bridge, Ardennes... You'll command your troops in battlefields that defined history in the 20th century.

Memoir '44 Terrain Pack

Filled to the brim with new terrain pieces, new elite unit badges, and additional victory medals, this expansion also includes dozens of new game elements, including rules for North African warfare, minefields, big gun markers, radar stations, supply depots, airfields and more.

Memoir '44: Eastern Front

This expansion follows Expansion one, the Terrain Pack. While the Terrain Pack focused on new terrain and rules, the Eastern Front expansion is devoted to the ferocious battles that pit the Axis and Soviet forces against each other. Also included is a scenario drawn from the Russian-Finnish war, and an Overlord scenario of what turned out to be the largest tank battle in history: Kursk.

Memoir '44 Winter/Desert Maps

A new double-sided Battlefield board for Memoir'44. Featuring frozen expanses on one side, desert ones on the other. Also includes a simple set of Campaign rules to link scenarios together and Blitz rules for Early War conflict.

Memoir '44: Pacific Theater

Days of Wonder's newest expansion for Memoir '44 takes you to the Pacific Theater, complete with a new Japanese army, new terrains and new command rules for the Imperial Japanese Army and the US marines.

 

Mmm... Brains!

In Mmm...Brains! you and your zombie friends roll the dice and rush to collect as many brains as possible. After all the brains are gone, roll the dice and force your opponents to drop their precious brains. Be the last with any brains and win the game! Each game comes with: 5 Custom Dice, 5 Player Cards, Rules and 50 custom sculpted BRAINS!

Monopoly: The Mega Edition

Monopoly: The Mega Edition is bigger and believe it or not, faster than regular Monopoly. What makes it bigger is a larger board, Train Depots, Skyscrapers, 9 new Properties, and the addition of the $1,000 bill. It is faster because of a new speed die and Bus cards. Monopoly: The Mega Edition can be played in 1½ hours with more fun that ever!

The massive game board has 12 additional spaces, including 9 new properties. You'll be able to buy, for the first time: California, Florida, Maryland, Massachusetts, Michigan, New Jersey, South Carolina, and Arctic Avenues, plus the Gas Company. Each joins an existing group.

Buy all the properties of a group, build your houses and hotels, and then keep on going by building Skyscrapers for a chance to earn "mega" rents. Good news: you can build houses and hotels once you own three out of four properties in a group (or two out of three in the smaller groups). You can even build a Depot on a railroad to double its rent.

Start play with $2500, including a $1,000 bill.

Roll three dice on your turn: two regular dice and the special "Speed" Die. The Speed Die gives you a chance for free trip to the next unowned property. (Later in the game the Speed Die could send you to the next property you owe rent on. Ouch!) From time to time you'll earn free "Bus Tickets." Use them to go where you want to go, but beware: they expire! The Speed Die and the Bus Tickets make the action speedy, intense, and sure-fire fun!

Monsters Menace America

As a giant monster, stomping cities is what you do. But now, other giant monsters are moving in on your turf - and you have to put a stop to that. Through a bizarre twist of fate, a branch of the military has decided to focus all it's firepower on the other monsters. While your rivals are busy trampling tanks and swatting fighter jets, you'll be out there growing in power and infamy - getting ready for the Monster Challenge. In the end, when the dust settles and the radiation fades, the last creature standing will be crowned King of the Giant Monsters.

Board Games N-Z

Magic: The Gathering
Yu-Gi-Oh!

Bleach
Board Games
Cribbage
D&D Miniatures
Dungeons & Dragons
Flames of War
HeroClix/HorrorClix
Legend of the Five Rings
MechWarrior
Naruto
Pokemon
Star Wars Miniatures
UFS
Vampire: TES
Warhammer 40k
WWE Raw Deal
Accessories
 

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