| Board Games N-Z Board Games A-M |
Oshi Oshi, which means “Push,” is inspired by a Japanese legend in which the Goddess Amaterasu gifted the first Japanese emperor with her ancient wisdom, in the form of a game. The game is said to have taught the emperor and his court to temper their influence and power with caution. The goal is to be the first player to push seven points worth of your opponent’s game pieces off the board. Each player begins the game with eight game pieces shaped to look like one-, two- and three-story Japanese buildings. The number of stories a piece has equals the number of spaces it can move, the maximum number of other pieces it can push and the number of points it is worth if pushed off the board. Pieces move side to side and forward and backward. |  | |
Perpetual Commotion Perpetual Commotion is an outrageously fast and incredibly addictive card game. Play your cards - as many and as fast as you can - into a common arena. To win, you must play faster and more aggressively than your opponents. Perpetual Commotion is one part strategy, two parts speed, and a healthy dose of "luck-of-the-draw". It's a heads-up, quick hand free-for-all, as opponents race to play the same cards, at the same time, on the same freshly opened spot. To control the chaos, you must know your cards, know their cards and plan two moves ahead. Empty your Feeders pile first and you win the round. Get to 150 points first and you win the game. This game is a blast, a real commotion... Silver & Gold Edition Cards Black & White Edition Cards It's only natural to want more of a good thing, and when it comes to Perpetual Commotion, more really is better. These expansion decks clear the way for up to ten players, and if you think six players is total chaos, brace yourself. |  

| | Pirates: Quest for Davy Jones’ Gold™ takes the gold and glory of the Pirates Constructible Strategy Game™ to a new level of fun with an action-packed board game. Climb aboard—nothing less than the souls of good pirates everywhere are at stake! Pirates: Quest for Davy Jones’ Gold™ focuses on the excitement of plundering for gold. With ghosts and sea monsters threatening ships sailing dark and cursed waters, the hunt for treasure has never been so exciting. |  | | Plunder Captain your own pirate ship and explore the seas to Plunder other vessels and seek hidden treasure while avoiding storms, ghost ships and the dreaded kraken. An adventurous, fast-paced pirating escapade for the whole family! Finally - the pirate game that gets it right! Plunder is the card game which combines the many elements of "euro-style" games, boyhood adventure, and actual history into a fast-paced escapade about the pirate's life! - A big game in a little box: cards are laid out to form a different map-board each game. Combines the best features of card and board games. - New mechanics for strategic randomization, with no dice. Each card has a number which may be played to add to different ratings. - Multiple paths to victory: plunder ships, explore strange coast lands, and trade goods between ports. - Combines history (actual nationalities, ports, and ships) with fantastical elements (from the dreaded kraken to the lure of mermaids). |  | | Poison The mad doctor has cooked up something evil in this clever strategy game. Choose a potion card from your hand to add to one of 3 colored cauldrons, being careful not to let the pot go over a total value of 13. If the cauldron boils over, you must take all the potion cards in it, including any poison. Be the player with either the most or none of any potion color and you're safe - otherwise, take the risk of receiving a deadly dose! |  | | Power Grid Earning money with electric power? Earning lots of money with electric power? A very good idea!!! Should I use coal or oil to generate power in the old-fashioned or will there be a shortage of those resources in the future? Will there be a future in burning garbage? Certainly nuclear power is very exciting and as long as the government will manage the nuclear waste there will be a lot of profit. Of course, you can use more ecological friendly power and be independent of resources. But will such power plants be powerful enough for the customers in the future? Naturally, you must watch your competitors to see what plants they build, which cities they have in their net, what resources they depend on, and what new power plants they find interesting. Expansion Pack: France & Italy Adds two new markets to Power Grid with this expansion pack. Expansion Pack: Benelux Central Europe Map Adds two new maps and modifies some rules. |  | | Puerto Rico In 1493 Chistopher Columbus discovered the eastern-most island of the Great Antilles. About 50 years later, Puerto Rico began to really blossom - through you! Which roles will you play in this new world: Prospector? Governor? Settler? Trader? Whatever you do, you have one goal: to achieve the greatest prosperity and highest reputation! Who will have the most fruitful plantations? Who will build the most impressive buildings? And, who will earn the most victory points? San Juan Puerto Rico’s golden age returns. Through you! Players travel now to the capital city of this beautiful island. Who will build the most important buildings? Players build palaces, poor houses, silver smelters, gold mines, and many others - each with its own special features. The cleverest player will build well and win! As with the board game, players choose roles which can help all players, but the choosing player gets a special privilege with the role chosen. Players build buildings, produce and sell goods, and so on. The game is based on Puerto Rico, but different enough to give players new challenges and opportunities for fun and enjoyment. |  
| | Risk: 2210 A.D. Who will be the new world leader? The world is at war. As the leader of one of the warring factions, you control the destiny of your people. On and above the Earth you must marshal your forces, send forth your troops, hire the right commanders, and crush your enemies. Build alliances if you dare, but also be wary of those who call you friend. Spend your energy wisely. Enlist the right commanders with the right commands and you can gain the power you need to conquer the world and beyond. |  | | Risk: Godstorm Enter a time of myths and legends. Enter the world of Risk Godstorm, where ancient faiths and fears rule. Battle across the Earth and in the dark regions below. Harness primal forces to strike with devastating power. Command five ancient cultures-Greek, Celtic, Babylonian, Norse, and Egyptian-in a continent-spanning battle that will determine whose civilization regions supreme. And rest assured, the gods will not sit idle in this war. |  | | RoboRally RoboRally is a robot race game in which each player attempts to be the first to touch a series of flags by maneuvering a robot across a dynamic race course. The game is for two to eight players playing independently or on teams. Frequently, the race will mutate into multi-player skirmishes as those players who are behind use their weaponry in an attempt to slow the opposition. The simultaneous movement rules encourage clever strategies and counterstrategies as players try to second-guess their opponents. |  | | Rocketville Congratulations, citizen. Your application to enter the race for the office of mayor of Rocketville has been approved. Please report immediately to the Central Launchpad - your campaign is about to begin. In this fast-paced game of luck and strategy, you and the other candidates travel via rocket from district to district campaigning for votes - making promises, garnering endorsements, and recruiting robotic assistance - in a mad dash to win the hearts, minds, and CPUs of your fellow sentient beings. |  | | Runebound Your Quest for Adventure Begins! The dark lords are gathering, ancient powers are awakening, and a chill has fallen across the land. Now is a time of danger and rising evil! Now is a time of fear for the innocent and the helpless. Now is a time for heroes! In Runebound, you and your friends play heroes in a fantasy world full of monsters, perils, and treasure. The realm is yours to explore as you wish: Visit the Mountains of Despair, brave the Whispering Forest, shop for magic items in the markets of Riverwatch, or hire a dwarven guide in the city of Frostgate. Wherever you go, adventure awaits you - and because the game changes each time you play it, you'll never have the same adventure twice. During a game of Runebound, the players roll unique movement dice to move their Heroes around the board from one adventure to the next. At each adventure site, the players draw cards to discover what new wonders they find or foes they must battle. Players who defeat adventures are rewarded with gold, experience points, and mystical artifacts. Over the course of the game, the heroes grow in power as new dangers are revealed, changing not only the game world, but the rules of the game itself! In the end, only the mightiest Hero will be able to defeat the ultimate challenge and win! Runebound: The Island of Dread Explore the uncharted islands of the world of Runebound and piece together the lost map to the fabled Island of Dread! By sea or land adventure awaits all brave heroes, whether they swing swords or cast spells. Island of Dread features a gorgeous new board overlay that creates a completely new game environment. The expansion set also features 110 new cards, including new characters, encounters, challenges, events and equipment. The expansion also presents new rules for ships that characters can hire to transport them among the scattered islands of the dangerous seas in their quest to find the Island of Dread and win the game. Not all ships are created equal, however, and you get what you pay for: The Vulgar Princess and her crew might come cheap, but they might also seize all your loot and dump you overboard. Island of Dread is an expansion for Runebound, the fantasy adventure board game. You need to own the Runebound basic game to play. Runebound Expansion Packs Add brand new adventures, powerful artifacts or new challenges to Runebound with the Runebound expansion packs: Relics of Legend: Powerful new items. Artifacts and Allies: New companions, new items, and a new twist. The Terrors of the Tomb: What horrors lurk in the dark places of Terrinoth? The Dark Forest: What evil lurks in the deep woods of Runebound? Crown of the Elder Kings: Terrinoth has a new villain to fear: you. The Scepter of Kyros: The giants are coming to the land of Runebound! |  
| | Shadows Over Camelot Shadows over Camelot is a unique collaborative game featuring a malevolent twist! As the incarnation of the Knights of the Round Table, you join forces against the game itself in an attempt to protect Camelot. Your victory hinges on the successful completion of legendary Quests, such as the search for Excalibur, the Holy Grail, or Lancelot's Armor; the tournament against the Black Knight; and numerous wars against the Saxons and Picts. But beware... all is not as it seems among these noble Knights. One of your number might yet turn out to be a traitor-in-waiting, biding his time while sowing havoc and destruction from the Shadows! A Company of Knights Figure Pack A set of painted plastic miniatures of the 8 Knights of Shadows over Camelot, including the famed Sir Bedivere, which was initially only available through Game Trade Magazine. Each plastic figure is beautifully hand-painted to the same high-quality as Days of Wonder's giant version of the game seen at many trade shows and conventions. A Company of Knights is an expansion and not a stand-alone game. A copy of Shadows over Camelot is required to play. A Company of Knights can also be used in miniature and role-playing games. |  
| | Shogun Shogun is based on the Wallensten game system. The game is set in the Sengoku period (approx 1467-1573) which ends with the inception of the well-known Tokugawa Shogunate. The game will be an international edition with language-independent components and five language-dependent rule booklets. Japan during the Sengoku or “Warring States” Period: each player assumes the role of a great Daimyo with all his troops. Each Daimyo has the same 10 possible actions to develop his kingdom and secure points. To do so he must deploy his armies with great skill. Each round, the players decide which of the actions are to be played out and in which of their provinces. If battle ensues between opposing armies, the unique Cubetower plays the leading role. The troops from both sides are thrown in together and the cubes that fall out at the bottom show who has won immediately. Owning provinces, temples, theaters and castles means points when scores are tallied. Whichever Daimyo has the highest number of points after the second tally becomes – SHOGUN! |  | | Sitting Ducks No duck is safe in Sitting Ducks Gallery, where the object is to maneuver your ducks down the row and avoid getting in the line of fire! Get your ducks out of the water before feathers start flying, because cards can target, shoot, or move the line in various ways! If your birds of a feather can stick together and keep from getting hit, you could be the last Sitting Duck in the lake! |  | | Starfarers of Catan The Starfarers of Catan is an exciting, fast moving, science fiction strategy game. You play one of four Starfarers, who have been commissioned to explore that galaxy, build new colonies, and expand commercial ties with the various races of the Galactic Council. This is no easy task. You must build great spaceships to conquer the distances, carry colonists and cargos, combat hostile pirates, and negotiate and trade with aliens. Careful diplomacy, clever trade a firm stance against pirates, and the bold colonization of distant solar systems will win you the support of humanity and the other races of the galaxy and make you the Ambassador of the Galactic Council. 5-6 Player Expansion |  | |
Stone Age
Players struggle to survive the
Stone Age by working
as hunters, collectors, farmers, and tool makers. As you gather resources, and
raise animals, you work to build the tools needed to build your civilization.
Players use 40 stone age men in
3 phases. The first phase players place their men in regions of the board that
they think will benefit them, including the hunt, the trading center, or the
quarry. The second phase activates one of these areas. In the third phase,
players must have enough food available to survive.
Note:
Michael Tummelhofer is the pen
name for the designer of Saint Petersburg Bernd Brunnhofer
( the adding of Michael
Bruinsma and Jay Tummelson
is just a thank you for the very good economic partnership). |
 | | Sudodu According to the rules of the popular solitaire game, the players try to place their numbered cards in such a way that in each column, in each row and in each block each number occurs only once. The playing field develops throughout the course of the game. Players skillfully plays their cards to their own advantage and force their opponents into tight spots. |  | | Sword & Skull Ahoy, mateys! That scurvy villain, the Pirate King, has stolen the Sea Hammer - the pride of Her Majesty's Royal Navy - and taken to the seas like the dog he is! It's up to you to commission a brave Officer of the Royal Navy to pursue that black-hearted cur, catch him, and turn him into shark bait. But he's a rascal, that Pirate King, so you'll need to recruit one of the dregs of the Queen's dungeons - because sometimes it takes a Pirate to catch a Pirate. Iffn' you discover where that swab is hiding, you'll need to beat the Pirate King in a duel or acquire enough Gold to buy back the ship. Act with haste, because you're not alone in this hunt, me bucko. Whoever saves the Sea Hammer first wins the Queen's undying gratitude - and the game! |  | | Talisman Talisman is a cult classic board game with a fantasy theme. There are 15 characters a player can control, from the heroic Warrior to the powerful Sorcerer. In this perilous adventure, play centers around the journey of these gallant heroes to find and claim the Crown of Command, a magical artifact with the power to destroy all rivals and make the bearer the true ruler of the kingdom. Only with strength, courage, wisdom and a few good dice rolls will players be able to survive the ultimate test and beat their opponents to victory. From the publisher's website: Talisman’s enduring appeal is that of a traditional fantasy boardgame and more. Players soon find themselves taking part in an epic quest of brave deeds, daring encounters and death defying battles, which deepens as the game unfolds. First released in 1983, the game continues to excite and maintains a strong following with a thriving Internet community. The new edition of Talisman will appeal to fans of the timeless original and will also create a new following of would be adventurers. Marc Gascoigne, Head of Black Industries, said, “This is the best edition of Talisman we have ever produced. It’s the return of a genuine classic fantasy game and I’m proud to be announcing its comeback. The gameplay is based on the very best aspects of the previous editions, but with added extras such as the all new speedy play rules written by the legendary Rick Priestley. The game looks fantastic, with fabulous new artwork. I know fans old and new will love this edition.” |  | | The Settlers of Catan In The Settlers of Catan you control a group of settlers trying to tame the wilds on the remote but rich island of Catan. Start by reveling the island's many port sites and regions: plains, meadows, mountains, hills, forests, and desert. The random mix creates a different board for virtually every game! Then embark on a quest to settle the island. Guide your settlers to victory by clever trading and cunning development. Instead of money, you use combinations of resources-grain, wool ore, brick, and timber-to purchase development cards or build roads, settlements, and cities. Acquire your resources through trades or the luck of the dice. But beware! Someone might cut off your road or buy a monopoly! And you never know when the robber will appear and steal away with your precious gains! Settlers of Catan: 5-6 Player Expansion Expand your Settlers Games to include more players and more scenarios. More Tiles, more resource cards, more development cards, and components (settlements, villages, roads), for two additional players. The Seafarers of Catan Expand your Settlers of Catan game in new directions, add Islands, Pirates, Gold, Ships, Islands and Trade. Explore and colonize the newly populated Archipelago of Catan. Building settlements, roads, and villages by trading commodities from the land and islands around you. Trade sheep and wood for a ship, bricks and wood for a road, build new settlements and improve settlements into cities. The Cities & Knights of Catan Dark clouds are gathering over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sailed to attack the country. Fortunately, warning has given Catan time to meet the danger. The size of the barbarian army corresponds to the number of cities in Catan. Thus, for Catan to fend off the barbarian attack, the players must form a knight force as strong as the barbarian force. In addition to fending off the barbarians, players compete to build the three great metropolises of Catan. Each of these magnificent centers are worth two additional victory points. To build a metropolis, players must invest in city improvements. To acquire these improvements, players must acquire the three new types of Trade Cards: Coinage, Paper, and Cloth. These cards can only be gained by building a city next to mountain, forest, or pasture hexes. The Great River of Catan is an expansion for The Settlers of Catan. The expansion consists of a tile with 3 hexes and a river. Everything constructed alongside this river grants a gold point. Each 3 gold points are worth one victory point. All the other rules are the same as the base game - except you need 2 more victory points to win the game. This expansion was originally only available as an insert in Games Quarterly Magazine. |  
| | The Settlers of Catan Card Game In this unique card game, each player acquires resources from the lands surrounding their cities and can spend those resources on new cities, roads, knights, and civic improvements. Every civic improvement serves some useful function or adds victory points (necessary to win the game) or both. Action cards, drawn from the same decks as city improvements and knights have more direct and temporary effects and serve to mix things up a bit. There's an expansion available for the base game. Belongs to the Catan Series and is part of the Kosmos two-player series. |  
| | Tempus Believe it or not a civilization building game has been created that clocks in under two hours. Tempus plays on a modular board with an array of landscapes on each land tile to ensure a different game every session. Each turn pushes player's technological advancements forward, starting from fire and ending in the modern age. Players are constantly faced with tough choices to vie for technological superiority or better positioning on the game board. This game features a rubber-banding mechanic in technological upgrading; where players catch up to the leader's advances at the end of every turn, and shoot forward to take advantage of any new technologies that are discovered. This keeps players constantly in check, while rewarding planning for the next turn by giving an edge-up. Tempus showcases a simple diceless battle mechanic featuring a subtle fog of war with Idea cards. Of course, each card is dual purpose. Using a card for war, means giving up extra abilities that the Idea cards can grant. Or you might just want to hold on to them to advance in technology. |  | | Three-Dragon Ante Three-Dragon Ante is a fast-paced noncollectable card game based on the tavern games played by characters within the D&D game world. Three-Dragon Ante can be played as a standalone card game when there isn’t enough time for a full-fledged D&D adventure, or it can be played as part of a roleplaying campaign—where a character’s abilities can give him or her a unique winning edge. |  | | Through the Desert From the award-winning game designer Reiner Knizia comes a game of strategy, patience, and cool plastic camels! The desert is still treacherous, mysterious, and without mercy. But for those willing to risk the dangers of the shifting, sun-baked sands, the desert holds riches beyond compare. In Through the Desert, two to five players each control a tribe of nomads vying for control of the desert. By establishing caravans and taking over oases, the players gain points as their tribes increase in power. Strategy is essential in deciding how and where to build your tribe's caravans. There are multiple ways to gain points and several ways to win. Should you try to build the longest caravan? Or should you dominate the desert's oases? Don't forget to keep an eye on your opponents' caravans, or you may find your own tribe cut off from valuable water holes. |  | | Thurn & Taxis Players build post office routes across Bavaria and the regions around, collecting bonus points in various ways. The board shows a map of all the towns, with roads leading from each one to some its neighbors. There are various colored regions around the board, most with one or two towns, and a large region with all the Bavarian towns in the center. |  | | Tichu Partnership climbing card game -- object is rid yourself of your hand. The deck is a standard 52-card pack with four special cards added. When it's your turn, you may either beat the current top card combination or pass. If play passes all the way back to the player who laid the top cards, he wins the trick and can lead the next one. The card led determines the only combination of cards to be played on that trick. So if a single card is led, then only single cards are played. If a straight of seven cards is led, then only straights of seven cards, etc. The last player out gives all the cards he won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, Tens and Kings are worth points, with each hand worth one hundred points (without bonuses). The first team to 1000 points wins. |  | | Ticket to Ride October 2, 1900 -28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a 20,000pound bet that he could travel <<Around the the World in 80 Days>> Now at the dawn of the century it is time for a new impossible journey. Some old friends have gathered to celebrate Fogg's impetuous and lucrative gamble - and to propose a new wager of their own. The stakes: $1 Million in a winner-takes-all competition. The objective: to see which of them can travel by rail to the most cities in North America - in just 7 days. Ticket to Ride is a cross-country train adventure. Players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. So climb aboard for some railroading fun and adventure. You've got a ticket to Ride! |  | | Ticket to Ride - Märklin Edition The third installment in Days of Wonder's best-selling boardgame series. The map board for the Märklin Edition is based on a map of Germany and introduces Passengers and Merchandise to the Ticket to Ride gameplay. Passengers are used to pick up merchandise worth different numbers of points along the routes that they claim and instead of a bonus for longest route, the 10 point bonus card goes to the player who completes the most Destination Tickets. Description edited from the Days of Wonder website. Rework of: Ticket to Ride |  | |
Tide of Iron
Tide of Iron is a game of
World War II tactical conflict for two to four players. The components in this
base game allow players to simulate the dramatic struggle that took place
between American and German forces in Northern Europe during the years 1944 and
1945.
Tide of Iron is a
Scenario-based game, with the available forces, objectives, map, and victory
conditions being set by each given scenario. It features loads of plastic
figures, including soldiers, equipment, heavy weapons, and combat vehicles,
cards, dice, cardboard markers, and modular game boards that will represent the
customizable terrain of this scenario-based wargame.
The twelve double-sided map
tiles, plus the dozens of included terrain hexes, allow for limitless potential
combinations, and each scenario can be enhanced by special rules, objective
markers, troop allotments, and other variations. The only limiting factor is
your imagination! |
 | |
Tide of Iron: Days of the Fox
Across the Mediterranean lie
the deserts and mountains of North Africa where soldiers of the British and
German armies fight the greatest war in human history. Field Marshal Erwin
Rommel leads a brilliant offensive against Commonwealth forces, far
exceeding his orders and earning himself the nickname “The Desert Fox.”
This winter, the Tide of Iron line expands with the addition of Days of the
Fox. This first expansion for Tide of Iron features the introduction of the
British army and the North African campaigns, including new terrain tiles,
new rules, new units, and new scenarios.
Nine new geomorphic
double-sided map boards.
The all-new British army, including new soldiers and vehicles.
New rules, new scenarios, and new units.
Home Page:
http://fantasyflightgames.com/tideofiron_td02.html | | | Tigris & Euphrates Thousands of years ago, in the fertile land between the Tigris and the Euphrates rivers, a new civilization flourished. The leaders of the powerful and independent kingdoms were believed to be the earthly representatives of the gods. These leaders developed this new culture, which would last for thousands of years. It is your responsibility to see that your dynasty grows and prospers in this land. You must use your four leaders: the King, the Priest, the Merchant, and the Farmer, to accomplish your goal of forging strong kingdoms out of the fledgling settlements that dot the landscape. If necessary, you will further your dynasty's aims at the expense of your neighbors. As the lands available to control are limited, conflicts and takeover attempts are the order of the day. The key to your victory, however, does not rest in military conquest alone! You must develop all four areas of civilization: Politics, Religion, Trade, and Agriculture. Each of these areas is the responsibility of a different leader, and you must use all four of your leaders together to secure your destiny. No area can be neglected, or your dynasty will be left in the dust. Foresight and careful planning are essential if you want your dynasty to be remembered in the annals of history! |  | | Tsuro Build your own Path without your opponents steering you in the wrong direction—or off the board! Tsuro is the quick-playing game in which directions can change as easily as the game plays. The rules are simple: You place your stones, select your tiles, and attempt to build a safe Path for your journey. The Paths of other players cross and connect, so the choices you make affect all the journeys across the board. | | | Twilight Imperium Twilight Imperium is an empire-building game of intersteller conflict, trade, and struggle for power. Players take the roles of ancient galactic civilizations, each seeking to sieze the imperial throne via warfare, diplomacy, and technological progression. With new oversize geomorphic board tiles, finely detailed plastic miniatures, hundreds of cards, and a massive plurality of options, every game of Twilight Imperium is guaranteed to be a galactic conflict of epic proportions. Twilight Imperium 3rd Edition - Shattered Empire The first expansion for Twilight Imperium 3rd Edition features four completely new races (never before seen in any of the game's editions), each with its own schemes and talents. Variant sets of Strategy and Objective cards provide an exciting new game experience while introducing new galactic agendas. The expansion also includes two additional colors of plastic units, rules, and enough additional systems for an eight player game using a four ring around Mecatol Rex. |  
| | Vampire: Prince of the City Do you have what it takes to rule the secret and Machiavellian world of the undead? Since time immemorial, the Kindred - vampires - have stalked unseen by the mortal masses upon whom they prey. Their world is a xenophobic, neo-feudal nightmare, and each city is ruled by a Prince, the most powerful and influential Kindred of them all. The Prince's word is inviolate and his actions are unquestionable. All Kindred turn to the Prince for protection, favor and for guidance in these modern nights. But the prince has been destroyed and his legacy is in ashes. The mantle of leadership must fall to another: one of the Primogen, vampiric elders who lead their unique clans of Kindred. The competition will be fierce, and only the most prestigious and cunning Kindred will prevail. Deals will be struck, alliances forged and agreements broken. Do you have the wits, guile and ruthlessness to become the new Prince of the City? |  | | Vegas Showdown This is Vegas, Baby! You and a few of your millionaire friends have invested in a plot of land in the heart of Las Vegas. Each of you has one year to plan and build a luxury hotel/casino on the site. Just to make things interesting, you've put a little wager on your venture -- when the doors open, the builder of the most famous hotel/casino wins ownership of the entire block! Resources are limited, so you'll have to outbid each other to get the best contractors to work on your project. With the right combination of restaurants, lounges, gaming rooms, and other attractions -- along with some well-timed publicity -- the jewel of the Entertainment Capital of the World will be yours! |  | | WarCraft: The Board Game Only the Ruthless Survive! The magical world of Azeroth is being torn apart by a bloody, devastating war. The Orc hordes are on the rampage once more, trying to reclaim their lost glory. The Human Alliance has gathered to face the Orc menace, but is being troubled by mysterious plagues and death cults. Driven by the terrible Lich King, the Undead Scourge is spreading plague across the land and swelling its ranks with the corpses of the fallen. The mysterious Night Elves, protectors of the forest, fight to defend their home against those who would defile it. The award-winning WarCraft computer game explodes off the computer screen and onto your game table! In WarCraft: The Board Game, you take control of one of the four mighty races and charge into battle for control of Azeroth. To win, you must manage your resources wisely so you can train and upgrade your troops while fighting furiously against your opponents. In a time of chaos, do you have what it takes to survive? WarCraft: Expansion Set Warcraft: the Expansion adds a wide range of fresh, exciting game options to Warcraft: The Board Game, including new components, new rules, and a new type of unit - the hero. |  
| | War of the Ring From the land Mordor, the dark lord Sauron seeks to conquer Middle Earth and it's people. To be sure of domination, he lacks only the One Ring, the master ring; the artifact that forms the very foundation of his power, but cut from his hand long ago. By chance or fate, the small Hobbit Frodo Baggins from the peaceful Shire, has come into possession of the master ring. Counseled by the Elves and the wizard Gandalf, Frodo has made a heroic decision. With his servant Samwise and seven other companions, Frodo will undertake a desperate journey into darkness. Secretly, by stealth and by hidden paths, this fellowship must travel the long leagues of Middle Earth and find their way into Mordor, into the very land of Sauron himself. Here, Frodo must seek the Mountain of Doom, and cast the ring into its fire; destroy the power of Sauron forever. Yet, as the fellowship advances towards its fateful goal, it's heroes will be needed to rouse the forces of the scattered nations of Middle Earth befor they are overrun by the armies of shadow. Never suspect a threat to the ring itself, Sauron fears above all that a mighty leader will emerge in the west with the power to wield the ring and threaten his domination. Before such a threat can take shape, the Lord of Mordor knows that he must strike fast and hard, quickly laying waste to all resistance. War of the Ring - Battles of the Third Age The first expansion to the best-selling War of the Ring game makes the greatest strategy game created from The Lord of the Rings even greater, with more figures, exciting additions to the rules, and a complete companion game which enables you to re-fight the most popular siege battles at the end of the Third Age! War of the Ring - Battles of the Third Age introduces new armies and figures, including the Ents, Dunlendings, Siege Towers, Catapults, Corsairs, Southron Cavalry, and more! Galadriel and the Balrog take the field, with brand-new rules and new strategies. You will have a chance to add these new figures to make your War of the Ring battles even more fun ... and to re-fight the battles of Helm's Deep and Minas Tirith on a new gameboard, with new rules which move the game from the grand-strategy to the tactical scale and add a whole new dimension to War of the Ring! |  
| | World of Warcraft Take on the role of a chivalrous paladin or a wise shaman, a holy priest or a vile warlock, a mighty mage or a crafty rogue. Play as a savage orc, a mighty tauren, a tribal troll, or one of the Forsaken undead; become an ingenious gnome, a doughty dwarf, a mysterious Night Elf, or a noble human. Based on the popular World of Warcraft Massively Multiplayer Online Game from Blizzard Entertainment, World of Warcraft: the Board Game invites the players to choose from 16 characters, drawn from the eight races and nine character classes of the Warcraft universe, and take up arms for the glory of the Horde ... or the Alliance. Travel across Lordaeron, vanquish monsters, gain experience and power, and earn honor for your faction. World of Warcraft: the Board Game is a team-based fantasy adventure. The Horde and the Alliance factions must compete to be the first to defeat the invincible Overlord – be it the lich-king Kel'Thuzad, the dragon Nefarian, or the demon Kazzak – or, failing that, to be the last faction standing when it comes to all-out war! World of Warcraft: Shadow of War Shattered Kingdom ... features hundreds of new cards, both expanding the original game and introducing a few new concepts. A new item deck rewards characters with exciting trinkets and artifacts. A new quest deck puts a bounty on independent creatures, rewarding characters who defeat them. Each class deck also receives 10 new powers and 10 new talents, further developing each character's arsenal of unique abilities and customization. Each Overlord also receives special cards that are shuffled into the event deck, and these cards make them even more dangerous throughout the game. (First announcement by the publisher; from FFG-Website) Expands: World of Warcraft - The Boardgame |  
| | Ys Pursue wealth and fame beyond the strong sea walls of the City of Ys! Will you send your men to hunt the misty quays for those precious black gems? Or you may wish to seek the favors of the mighty, who live in their high palaces? Will you use your network of brokers to speculate at the Market, or in the shops of the City? The choice is your, but the City is ruthless! |  | | Yspahan 1598. Yspahan the fair becomes the capital of the Persian empire. Thus, being placed at the center of the world, the city enjoys a period of cultural and economic blossoming. The cities and villages of the region intend to take advantage of this expansion. Caravans loaded with goods and jewels set out for the desert, bearing the promises of a radiant future... The players embody merchants trading with Yspahan. Meaning to take advantage of the coming of the Shah’s supervisor, they score points by placing their merchandise in the right shops, by sending them to the caravan, and by constructing buildings. A winner of the 2005 Concours International de Créateurs de Jeux de Société. Winner of Tric Trac d'Or 2006. |  | | Zig-Zag Hartmut Witt always has original game concepts, and he, along with Frank Schaubrenner, has created a fast-paced grab- and collecting-game that will thrill even expert speed-type game players. Rather unusual landscape types need to be crossed in this game: Clay flats, fields, hot sand, green lawns, water and cobblestones, even some rare blue-white or beige tiles. These landscapes are found on 28 large landscape cards, each of which again is made up of 18 landscape spaces, arranged in random fashion. |  | | Zombies!!! Zombies!!! puts you in the middle of the action as you try to escape the ever advancing zombie horde. Players must use a combination of wits and brawn to be the first to the heliport and certain escape. The only problem is, the zombies are everywhere, they appear to be very hungry and your opponents would really prefer if you didn't escape. Zombies!!! 2: Zombie Corps(e) Ready...Aim...Scream! This is the long awaited military base expansion for the Zombies!!! board game. Requires Zombies!!! to play. Zombies!!! 3: Mall Walkers It's Zombies!!! 3 and yes, it is set in a mall!!! This expansion for the original Zombies!!! boardgame includes additional rules for a new movement system specifically for the mall and two new scenarios. This game requires the original Zombies!!! to play. Zombies 3.5: Not Dead Yet! Zombies!!! 3.5: Not Dead Yet! is an all event card expansion for the hugely popular Zombies!!! boardgame. These cards are designed to be used in conjunction with any Zombies!!! game or players may use the new deck construction rules included with this set to build customized community or individual player decks. Each Zombies!!! 3.5 double-deck tuck box contains 50 new event cards (2 x 25) with all new art and rules for building custom event decks. Requires the use of the original Zombies!!! base game. Zombies!!! 4: The End... All of your hard work has paid off and now you stand here in the dark and lonely wood. Don't worry about that howling in the distance. It's probably nothing. Who ever heard of a zombie dog anyway? The goal of Zombies!!! 4: The End is to be the first player to successfully "undo" the spell that is making the dead rise. To do this, you need to find as many pages from the Book of the Undead as possible; make it to the cabin and perform the spell before the other players. But, watch out for the "dead" dogs. This standalone expansion, for two to six players, features an ever changing map and an always hungry pack of undead dogs. Players take turns playing map tiles, placing zombies, running furiously, screaming, fighting and generally creating havoc. Zombies!!! 4 can be played alone or combined with any other Zombies!!! set(s). Zombies!!! 5: Schools Out Forever! Raise your hand if you thought Zombies!!!4 really was the end. At Twilight University, the normal curriculum has changed. Instead of studying science and art, students at this school study improvised weaponry and major in SURVIVAL!!! This expansion for the Zombies!!! board game adds: 16 new map tiles 32 new event cards "Guts" tokens New universal "Guts" rules for use with any Zombies!!! set. Requires the Zombies!!! core set to play. Zombies! Midevil MidEvil is the first game to be based on, and an extension of, the award winning Zombies!!! system from Twilight Creations. Players have escaped the modern-day zombie horde only to find themselves transported back in time and faced with a whole new set of problems! |  





| | Zooloretto Directly from the back of the box: Each player uses small, large, wild and exotic animals and their young to try to attract as many visitors as possible to their zoo. But be careful - the zoo must be carefully planned. Before you know it, you have too many animals and no more room for them. That brings minus points! Luckily, your zoo can expand. A zoo of a family game in which less is sometimes more... Game contents: - 5 Zoos
- 5 Extensions for the zoos
- 128 tiles
- 5 wagons
- 30 coins
- 1 wooden disk
- 1 rulebook
The heart of this game is based on the mechanisms in Michael Schacht's earlier game, Coloretto. Expanded by: All of these are part of a special package by Rio Grande Games. Awards - Winner of the 2007 Spiel des Jahres.
- Spiel gut
- Best Family Game Nominee of the 2008 Games 100
- 5th place of the 2007 Deutscher Spiele Preis.
- Finalist of the 2007 Game of the Year in Finland.
- Spieleblitzlicht 2007
Home Page: http://michaelschacht.net/zooUS.html (English) Home Page: http://www.zooloretto.com (German) |  |
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